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You can use the actor-critic (AC) agent, which uses a model-free, online, on-policy reinforcement learning method, to implement actor-critic algorithms, such as A2C and A3C. The goal of this agent is to optimize the policy (actor) directly and train a critic to estimate the return or future rewards [1].

For more information on the different types of reinforcement learning agents, see Reinforcement Learning Agents.

AC agents can be trained in environments with the following observation and action spaces.

Observation Space | Action Space |
---|---|

Discrete or continuous | Discrete or continuous |

AC agents use the following actor and critic representations.

Critic | Actor |
---|---|

Value function critic | Stochastic policy actor |

During training, an AC agent:

Estimates probabilities of taking each action in the action space and randomly selects actions based on the probability distribution.

Interacts with the environment for multiple steps using the current policy before updating the actor and critic properties.

If the `UseDeterministicExploitation`

option in `rlACAgentOptions`

is set
to `true`

the action with maximum likelihood is always used in `sim`

and `generatePolicyFunction`

. This causes the simulated agent and the generated policy
to behave deterministically.

To estimate the policy and value function, an AC agent maintains two function approximators:

Actor

*π*(*S*|*θ*) — The actor, with parameters*θ*, takes observation*S*and returns the probabilities of taking each action in the action space when in state*S*.Critic

*V*(*S*|*ϕ*) — The critic, with parameters*ϕ*, takes observation*S*and returns the corresponding expectation of the discounted long-term reward.

When training is complete, the trained optimal policy is stored in actor
*π*(*S*).

For more information on creating actors and critics for function approximation, see Create Policy and Value Function Representations.

You can create an AC agent with default actor and critic representations based on the observation and action specifications from the environment. To do so, perform the following steps.

Create observation specifications for your environment. If you already have an environment interface object, you can obtain these specifications using

`getObservationInfo`

.Create action specifications for your environment. If you already have an environment interface object, you can obtain these specifications using

`getActionInfo`

.If needed, specify the number of neurons in each learnable layer or whether to use an LSTM layer. To do so, create an agent initialization option object using

`rlAgentInitializationOptions`

.If needed, specify agent options using an

`rlACAgentOptions`

object.Create the agent using an

`rlACAgent`

object.

Alternatively, you can create actor and critic representations and use these representations to create your agent. In this case, ensure that the input and output dimensions of the actor and critic representations match the corresponding action and observation specifications of the environment.

Create an actor using an

`rlStochasticActorRepresentation`

object.Create a critic using an

`rlValueRepresentation`

object.Specify agent options using an

`rlACAgentOptions`

object.Create the agent using an

`rlACAgent`

object.

For more information on creating actors and critics for function approximation, see Create Policy and Value Function Representations.

AC agents use the following training algorithm. To configure the training algorithm,
specify options using an `rlACAgentOptions`

object.

Initialize the actor

*π*(*S*) with random parameter values*θ*.Initialize the critic

*V*(*S*) with random parameter values*ϕ*.Generate

*N*experiences by following the current policy. The episode experience sequence is$${S}_{ts},{A}_{ts},{R}_{ts+1},{S}_{ts+1},\dots ,{S}_{ts+N-1},{A}_{ts+N-1},{R}_{ts+N},{S}_{ts+N}$$

Here,

*S*is a state observation,_{t}*A*is an action taken from that state,_{t}*S*is the next state, and_{t+1}*R*is the reward received for moving from_{t+1}*S*to_{t}*S*._{t+1}When in state

*S*, the agent computes the probability of taking each action in the action space using_{t}*π*(*S*) and randomly selects action_{t}*A*based on the probability distribution._{t}*ts*is the starting time step of the current set of*N*experiences. At the beginning of the training episode,*ts*= 1. For each subsequent set of*N*experiences in the same training episode,*ts*=*ts*+*N*.For each training episode that does not contain a terminal state,

*N*is equal to the`NumStepsToLookAhead`

option value. Otherwise,*N*is less than`NumStepsToLookAhead`

and*S*is the terminal state._{N}For each episode step

*t*=*ts*+1,*ts*+2, …,*ts*+*N*, compute the return*G*, which is the sum of the reward for that step and the discounted future reward. If_{t}*S*is not a terminal state, the discounted future reward includes the discounted state value function, computed using the critic network_{ts+N}*V*.$${G}_{t}={\displaystyle \sum _{k=t}^{ts+N}\left({\gamma}^{k-t}{R}_{k}\right)}+b{\gamma}^{N-t+1}V\left({S}_{ts+N}|\varphi \right)$$

Here,

*b*is`0`

if*S*is a terminal state and_{ts+N}`1`

otherwise.To specify the discount factor

*γ*, use the`DiscountFactor`

option.Compute the advantage function

*D*._{t}$${D}_{t}={G}_{t}-V\left({S}_{t}|\varphi \right)$$

Accumulate the gradients for the actor network by following the policy gradient to maximize the expected discounted reward.

$$d\theta ={\displaystyle \sum _{t=1}^{N}{\nabla}_{{\theta}_{\mu}}}\mathrm{ln}\pi \left({S}_{t}|\theta \right)\cdot {D}_{t}$$

Accumulate the gradients for the critic network by minimizing the mean squared error loss between the estimated value function

*V*() and the computed target return_{t}*G*across all_{t}*N*experiences. If the`EntropyLossWeight`

option is greater than zero, then additional gradients are accumulated to minimize the entropy loss function.$$d\varphi ={\displaystyle \sum _{t=1}^{N}{\nabla}_{\varphi}}{\left({G}_{t}-V\left({S}_{t}|\varphi \right)\right)}^{2}$$

Update the actor parameters by applying the gradients.

$$\theta =\theta +\alpha d\theta $$

Here,

*α*is the learning rate of the actor. Specify the learning rate when you create the actor representation by setting the`LearnRate`

option in the`rlRepresentationOptions`

object.Update the critic parameters by applying the gradients.

$$\varphi =\varphi +\beta d\varphi $$

Here,

*β*is the learning rate of the critic. Specify the learning rate when you create the critic representation by setting the`LearnRate`

option in the`rlRepresentationOptions`

object.Repeat steps 3 through 9 for each training episode until training is complete.

For simplicity, the actor and critic updates in this algorithm show a gradient update
using basic stochastic gradient descent. The actual gradient update method depends on the
optimizer specified using `rlRepresentationOptions`

.

[1] Mnih, Volodymyr, Adrià
Puigdomènech Badia, Mehdi Mirza, Alex Graves, Timothy P. Lillicrap, Tim Harley, David
Silver, and Koray Kavukcuoglu. “Asynchronous Methods for Deep Reinforcement Learning.”
*ArXiv:1602.01783 [Cs]*, February 4, 2016.
https://arxiv.org/abs/1602.01783.