What factors contribute to the randomness in Channels generated by Ray Tracing?
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When I changed the random stream to
channel.RandomStream = 'Global stream';
(instead of 'mt19937ar with seed' as Default), I got the different channel after each run.
My question is: What factors can contribute to this randomness?
As I know, the locations of the BS and UE are the kept the same, the rays are the same, AoAs, AoDs,... so this makes me wondering. (And when I check the code, pathFilters are the same, but pathGains is different in each run)
Thank you ^^
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