Vector against a mirror
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Hi. I'm doing a simulation of a light ray that hits a convergent mirror and comes back in a different direction. However I'm having trouble finding the direction... I have the normal direction of the mirror and the inciding ray. (used the quiver function)
Anyone has any idea how I can find the reflected ray?
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Accepted Answer
Geoff
on 15 May 2012
From memory... I could be wrong here.
Make sure your incoming ray R and surface normal N (which points out) are both unit vectors.
Project the surface normal onto the incoming ray with dot product. This tells you how much vertical component there is in your ray. By definition this will be negative because your two vectors oppose. You can test this: positive = no reflection.
Now think... You need to add that vertical component to your ray TWICE (once cancels out the ray's vertical travel, and twice reverses the direction). Don't forget the product will be negative so you must subtract it!!
t = dot(N,R);
if t >= 0
S = R;
else
S = R - 2 * N * t;
end
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