Back to basics 22 - Rotate a matrix
Calculate the area of a triangle between three points
Remove from a 2-D matrix all the rows that contain at least one element less than or equal to 4
Getting the indices from a matrice
Project Euler: Problem 6, Natural numbers, squares and sums.
Poker Series 02: isQuads
Project Euler: Problem 4, Palindromic numbers
Getting the indices from a vector
Poker Series 09: IsHighCard
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