A patch graphics object is composed of one or more polygons that may or may not be connected. Patches are useful for modeling real-world objects and for drawing 2- or 3-D polygons.
This example shows how to define a 3-D patch object and illustrates flat and interpolated face coloring.
Control the relationship between patches and the colormap.
Decide whether to use a colormap or truecolor in your visualizations.
This example shows how to create and display a complex three dimensional object and control its appearance.