# Text Properties

Axes text appearance and behavior

Text properties control the appearance and behavior of a Text object. By changing property values, you can modify certain aspects of the text. Use dot notation to query and set properties.

t = text(0.5,0.5,'text here'); s = t.FontSize; t.FontSize = 12;

## Text

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Text to display, specified as a character vector, cell array of character vectors, string array, categorical array, or numeric value. Specify a value according to how you want the text to appear. This table lists the most common situations.

Appearance of TextDescription of ValueExample
One line of text Character vector or 1-by-1 string array.

str = 'My Text'
or
str = "My Text"

Multiple lines of textCell array of character vectors or a string array.

str = {'First line','Second line'};
or
str = ["First line", "Second line"];

Text that includes a numeric variableArray that includes the number converted to a char array. Use num2str to convert the value.

x = 42; str = ['The value is ',num2str(x)];

Text that includes special characters such as Greek letters or mathematical symbolsArray that includes TeX markup. For a list of supported markup, see the Interpreter property.

str = 'x ranges from 0 to 2\pi'

### Note

• The words default, factory, and remove are reserved words that do not appear in text when quoted as normal characters. To display any of these words individually, precede them with a backslash, such as '\default' or '\remove'.

• If you specify this property as a categorical array, MATLAB® uses the values in the array, not the categories.

• If you specify text that contains only a numeric value, the value is converted using sprintf('%g',value). For example, 12345678 displays as 1.23457e+07.

Text color, specified as an RGB triplet, a hexadecimal color code, a color name, or a short name. The default value of [0 0 0] corresponds to black.

For a custom color, specify an RGB triplet or a hexadecimal color code.

• An RGB triplet is a three-element row vector whose elements specify the intensities of the red, green, and blue components of the color. The intensities must be in the range [0,1]; for example, [0.4 0.6 0.7].

• A hexadecimal color code is a character vector or a string scalar that starts with a hash symbol (#) followed by three or six hexadecimal digits, which can range from 0 to F. The values are not case sensitive. Thus, the color codes '#FF8800', '#ff8800', '#F80', and '#f80' are equivalent.

Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.

Color NameShort NameRGB TripletHexadecimal Color CodeAppearance
'red''r'[1 0 0]'#FF0000'

'green''g'[0 1 0]'#00FF00'

'blue''b'[0 0 1]'#0000FF'

'cyan' 'c'[0 1 1]'#00FFFF'

'magenta''m'[1 0 1]'#FF00FF'

'yellow''y'[1 1 0]'#FFFF00'

'black''k'[0 0 0]'#000000'

'white''w'[1 1 1]'#FFFFFF'

'none'Not applicableNot applicableNot applicableNo color

Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.

[0 0.4470 0.7410]'#0072BD'

[0.8500 0.3250 0.0980]'#D95319'

[0.9290 0.6940 0.1250]'#EDB120'

[0.4940 0.1840 0.5560]'#7E2F8E'

[0.4660 0.6740 0.1880]'#77AC30'

[0.3010 0.7450 0.9330]'#4DBEEE'

[0.6350 0.0780 0.1840]'#A2142F'

Example: 'blue'

Example: [0 0 1]

Example: '#0000FF'

Text interpreter, specified as one of these values:

• 'tex' — Interpret characters using a subset of TeX markup.

• 'latex' — Interpret characters using LaTeX markup.

• 'none' — Display literal characters.

#### TeX Markup

By default, MATLAB supports a subset of TeX markup. Use TeX markup to add superscripts and subscripts, modify the font type and color, and include special characters in the text.

Modifiers remain in effect until the end of the text. Superscripts and subscripts are an exception because they modify only the next character or the characters within the curly braces. When you set the interpreter to 'tex', the supported modifiers are as follows.

ModifierDescriptionExample
^{ }Superscript'text^{superscript}'
_{ }Subscript'text_{subscript}'
\bfBold font'\bf text'
\itItalic font'\it text'
\slOblique font (usually the same as italic font)'\sl text'
\rmNormal font'\rm text'
\fontname{specifier}Font name — Replace specifier with the name of a font family. You can use this in combination with other modifiers.'\fontname{Courier} text'
\fontsize{specifier}Font size —Replace specifier with a numeric scalar value in point units.'\fontsize{15} text'
\color{specifier}Font color — Replace specifier with one of these colors: red, green, yellow, magenta, blue, black, white, gray, darkGreen, orange, or lightBlue.'\color{magenta} text'
\color[rgb]{specifier}Custom font color — Replace specifier with a three-element RGB triplet.'\color[rgb]{0,0.5,0.5} text'

This table lists the supported special characters for the 'tex' interpreter.

Character SequenceSymbolCharacter SequenceSymbolCharacter SequenceSymbol

\alpha

α

\upsilon

υ

\sim

~

\angle

\phi

\leq

\ast

*

\chi

χ

\infty

\beta

β

\psi

ψ

\clubsuit

\gamma

γ

\omega

ω

\diamondsuit

\delta

δ

\Gamma

Γ

\heartsuit

\epsilon

ϵ

\Delta

Δ

\spadesuit

\zeta

ζ

\Theta

Θ

\leftrightarrow

\eta

η

\Lambda

Λ

\leftarrow

\theta

θ

\Xi

Ξ

\Leftarrow

\vartheta

ϑ

\Pi

Π

\uparrow

\iota

ι

\Sigma

Σ

\rightarrow

\kappa

κ

\Upsilon

ϒ

\Rightarrow

\lambda

λ

\Phi

Φ

\downarrow

\mu

µ

\Psi

Ψ

\circ

º

\nu

ν

\Omega

Ω

\pm

±

\xi

ξ

\forall

\geq

\pi

π

\exists

\propto

\rho

ρ

\ni

\partial

\sigma

σ

\cong

\bullet

\varsigma

ς

\approx

\div

÷

\tau

τ

\Re

\neq

\equiv

\oplus

\aleph

\Im

\cup

\wp

\otimes

\subseteq

\oslash

\cap

\in

\supseteq

\supset

\lceil

\subset

\int

\cdot

·

\o

ο

\rfloor

\neg

¬

\nabla

\lfloor

\times

x

\ldots

...

\perp

\surd

\prime

´

\wedge

\varpi

ϖ

\0

\rceil

\rangle

\mid

|

\vee

\langle

\copyright

#### LaTeX Markup

To use LaTeX markup, set the interpreter to 'latex'. Use dollar symbols around the text, for example, use '$\int_1^{20} x^2 dx$' for inline mode or '$$\int_1^{20} x^2 dx$$' for display mode.

The displayed text uses the default LaTeX font style. The FontName, FontWeight, and FontAngle properties do not have an effect. To change the font style, use LaTeX markup.

The maximum size of the text that you can use with the LaTeX interpreter is 1200 characters. For multiline text, this reduces by about 10 characters per line.

## Font

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Font name, specified as a supported font name or 'FixedWidth'. To display and print text properly, you must choose a font that your system supports. The default font depends on your operating system and locale.

To use a fixed-width font that looks good in any locale, use 'FixedWidth'. The fixed-width font relies on the root FixedWidthFontName property. Setting the root FixedWidthFontName property causes an immediate update of the display to use the new font.

Font size, specified as a scalar value greater than zero in point units. The default font size depends on the specific operating system and locale. One point equals 1/72 inch. To change the font units, use the FontUnits property.

Example: 12

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64

Character thickness, specified as 'normal' or 'bold'.

MATLAB uses the FontWeight property to select a font from those available on your system. Not all fonts have a bold weight. Therefore, specifying a bold font weight can still result in the normal font weight.

Character slant, specified as 'normal' or 'italic'.

Not all fonts have both font styles. Therefore, the italic font might look the same as the normal font.

Font size units, specified as one of the values in this table.

UnitsDescription
'points'Points. One point equals 1/72 inch.
'inches'Inches.
'centimeters'Centimeters.
'normalized' Interpret font size as a fraction of the axes plot box height. If you resize the axes, the font size modifies accordingly. For example, if the FontSize is 0.1 in normalized units, then the text is 1/10 of the plot box height.
'pixels'

Pixels.

Starting in R2015b, distances in pixels are independent of your system resolution on Windows® and Macintosh systems:

• On Windows systems, a pixel is 1/96th of an inch.

• On Macintosh systems, a pixel is 1/72nd of an inch.

On Linux® systems, the size of a pixel is determined by your system resolution.

If you set both the font size and the font units in one function call, you must set the FontUnits property first so that the axes correctly interprets the specified font size.

Smooth font character appearance, specified as 'on' or 'off', or as numeric or logical 1 (true) or 0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent to false. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

• 'on' — Apply font smoothing. Reduce the appearance of jaggedness in the text characters to make the text easier to read.

• 'off' — Do not apply font smoothing.

## Text Box

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Text orientation, specified as a scalar value in degrees. The default rotation of 0 degrees makes the text horizontal. For vertical text, set this property to 90 or -90. Positive values rotate the text counterclockwise. Negative values rotate the text clockwise.

Example: 90

Example: -90

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64

Color of box outline, specified as an RGB triplet, a hexadecimal color code, a color name, or a short name.

For a custom color, specify an RGB triplet or a hexadecimal color code.

• An RGB triplet is a three-element row vector whose elements specify the intensities of the red, green, and blue components of the color. The intensities must be in the range [0,1]; for example, [0.4 0.6 0.7].

• A hexadecimal color code is a character vector or a string scalar that starts with a hash symbol (#) followed by three or six hexadecimal digits, which can range from 0 to F. The values are not case sensitive. Thus, the color codes '#FF8800', '#ff8800', '#F80', and '#f80' are equivalent.

Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.

Color NameShort NameRGB TripletHexadecimal Color CodeAppearance
'red''r'[1 0 0]'#FF0000'

'green''g'[0 1 0]'#00FF00'

'blue''b'[0 0 1]'#0000FF'

'cyan' 'c'[0 1 1]'#00FFFF'

'magenta''m'[1 0 1]'#FF00FF'

'yellow''y'[1 1 0]'#FFFF00'

'black''k'[0 0 0]'#000000'

'white''w'[1 1 1]'#FFFFFF'

'none'Not applicableNot applicableNot applicableNo color

Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.

[0 0.4470 0.7410]'#0072BD'

[0.8500 0.3250 0.0980]'#D95319'

[0.9290 0.6940 0.1250]'#EDB120'

[0.4940 0.1840 0.5560]'#7E2F8E'

[0.4660 0.6740 0.1880]'#77AC30'

[0.3010 0.7450 0.9330]'#4DBEEE'

[0.6350 0.0780 0.1840]'#A2142F'

Example: 'blue'

Example: [0 0 1]

Example: '#0000FF'

Color of text box background, specified as an RGB triplet, a hexadecimal color code, a color name, or a short name.

For a custom color, specify an RGB triplet or a hexadecimal color code.

• An RGB triplet is a three-element row vector whose elements specify the intensities of the red, green, and blue components of the color. The intensities must be in the range [0,1]; for example, [0.4 0.6 0.7].

• A hexadecimal color code is a character vector or a string scalar that starts with a hash symbol (#) followed by three or six hexadecimal digits, which can range from 0 to F. The values are not case sensitive. Thus, the color codes '#FF8800', '#ff8800', '#F80', and '#f80' are equivalent.

Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.

Color NameShort NameRGB TripletHexadecimal Color CodeAppearance
'red''r'[1 0 0]'#FF0000'

'green''g'[0 1 0]'#00FF00'

'blue''b'[0 0 1]'#0000FF'

'cyan' 'c'[0 1 1]'#00FFFF'

'magenta''m'[1 0 1]'#FF00FF'

'yellow''y'[1 1 0]'#FFFF00'

'black''k'[0 0 0]'#000000'

'white''w'[1 1 1]'#FFFFFF'

'none'Not applicableNot applicableNot applicableNo color

Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.

[0 0.4470 0.7410]'#0072BD'

[0.8500 0.3250 0.0980]'#D95319'

[0.9290 0.6940 0.1250]'#EDB120'

[0.4940 0.1840 0.5560]'#7E2F8E'

[0.4660 0.6740 0.1880]'#77AC30'

[0.3010 0.7450 0.9330]'#4DBEEE'

[0.6350 0.0780 0.1840]'#A2142F'

Example: 'blue'

Example: [0 0 1]

Example: '#0000FF'

Line style of box outline, specified as one of the options in this table.

Line StyleDescriptionResulting Line
'-'Solid line

'--'Dashed line

':'Dotted line

'-.'Dash-dotted line

'none'Line is invisible

Width of box outline, specified as a scalar numeric value in point units. One point equals 1/72 inch.

Example: 1.5

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64

The space around the text within the text box, specified as scalar numeric value in point units.

MATLAB uses the Extent property value plus the Margin property value to determine the size of the text box.

Example: 8

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64

Clipping of the text to the axes plot box, specified as 'on' or 'off', or as numeric or logical 1 (true) or 0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent to false. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

• 'on' — Clips the text to the axes plot box.

• If the axes ClippingStyle property is set to '3dbox', which is the default, then MATLAB either displays the entire text or none of the text, depending on the text position. If the point defined by the text Position property lies inside the axes, then MATLAB displays the entire text. If the point lies outside the axes, then MATLAB displays none of it.

• If the axes ClippingStyle property is set to 'rectangle', then MATLAB displays portions of the text lying inside the axes plot box and does not display portions of the text lying outside the axes plot box.

• 'off' — Do not clip the text. Portions of it might appear outside the axes plot box.

### Note

If the Clipping property of the associated axes is set to 'on', which is the default, then each individual object controls its own clipping behavior. If the Clipping property of the axes is set to 'off', then MATLAB does not clip any objects in the axes, regardless of the Clipping property of the individual object.

## Position

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Location of the text, specified as a two-element vector of the form [x y] or a three-element vector of the form [x y z]. If you omit the third element, z, then MATLAB sets it to 0.

Specify the position using numeric values. To convert datetime or duration values to the appropriate numeric values for a particular coordinate direction, see ruler2num.

By default, the position value is defined in data units. To change the units, use the Units property.

Example: [0.5 0.5 0]

Data Types: double | single | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64

Size and location of the rectangle that encloses the text, not including the margin, returned as a four-element vector of the form [left bottom width height]. The first two elements, left and bottom, define the position of the lower left corner of the rectangle. The last two elements, width and height, define the dimensions of the rectangle.

By default, the extent value is defined in data units. To change the units, use the Units property.

Example: [0.5 0.5 0.4 0.2]

Position units, specified as one of the values in this table.

UnitsDescription
'data' (default)Data coordinates.
'normalized' Normalized with respect to the axes. The lower left corner of the axes maps to (0,0) and the upper right corner maps to (1,1).
'inches'Inches.
'centimeters'Centimeters.
'characters'

Based on the default system font character size.

• Character width = width of letter x.

• Character height = distance between the baselines of two lines of text.

'points'Points. One point equals 1/72 inch.
'pixels'

Pixels.

Starting in R2015b, distances in pixels are independent of your system resolution on Windows and Macintosh systems:

• On Windows systems, a pixel is 1/96th of an inch.

• On Macintosh systems, a pixel is 1/72nd of an inch.

On Linux systems, the size of a pixel is determined by your system resolution.

All units, except for 'data', are measured from the lower left corner of the axes. This property affects the Position and Extent properties.

If you specify the Position and Units properties as Name,Value pairs when creating the Text object, then the order of specification matters. To define the position with particular units, set the Units property before the Position property.

Horizontal alignment of the text with respect to the x value in the Position property, specified as one of the values in this table. The vertical line indicates where the x value lies in relation to the text.

ValueResult
'left' (default)

'center'

'right'

Vertical alignment of the text with respect to the y value in the Position property, specified as one of the values in this table. The horizontal line indicates where the y value lies in relation to the text.

ValueResult
'middle'

'top'

'cap'

'bottom'

'baseline'

## Interactivity

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Interactive edit mode, specified as 'on' or 'off', or as numeric or logical 1 (true) or 0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent to false. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

• 'on' — Allow interactive text editing. MATLAB places an insert cursor within the text and typing changes the text. To apply the new text, do any of the following:

• Press the Esc key.

• Click anywhere away from the text.

• Reset the Editing property to 'off'.

MATLAB updates the String property to contain the new text and resets the Editing property to 'off'.

• 'off' — Do no allow interactive text editing. To change the text, you must set the String property. This is the default value.

State of visibility, specified as 'on' or 'off', or as numeric or logical 1 (true) or 0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent to false. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

• 'on' — Display the object.

• 'off' — Hide the object without deleting it. You still can access the properties of an invisible object.

Context menu, specified as a ContextMenu object. Use this property to display a context menu when you right-click the object. Create the context menu using the uicontextmenu function.

### Note

If the PickableParts property is set to 'none' or if the HitTest property is set to 'off', then the context menu does not appear.

Selection state, specified as 'on' or 'off', or as numeric or logical 1 (true) or 0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent to false. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

• 'on' — Selected. If you click the object when in plot edit mode, then MATLAB sets its Selected property to 'on'. If the SelectionHighlight property also is set to 'on', then MATLAB displays selection handles around the object.

• 'off' — Not selected.

Display of selection handles when selected, specified as 'on' or 'off', or as numeric or logical 1 (true) or 0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent to false. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

• 'on' — Display selection handles when the Selected property is set to 'on'.

• 'off' — Never display selection handles, even when the Selected property is set to 'on'.

## Callbacks

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Mouse-click callback, specified as one of these values:

• Function handle

• Cell array containing a function handle and additional arguments

• Character vector that is a valid MATLAB command or function, which is evaluated in the base workspace (not recommended)

Use this property to execute code when you click the object. If you specify this property using a function handle, then MATLAB passes two arguments to the callback function when executing the callback:

• Clicked object — Access properties of the clicked object from within the callback function.

• Event data — Empty argument. Replace it with the tilde character (~) in the function definition to indicate that this argument is not used.

For more information on how to use function handles to define callback functions, see Callback Definition.

### Note

If the PickableParts property is set to 'none' or if the HitTest property is set to 'off', then this callback does not execute.

Object creation function, specified as one of these values:

• Function handle.

• Cell array in which the first element is a function handle. Subsequent elements in the cell array are the arguments to pass to the callback function.

• Character vector containing a valid MATLAB expression (not recommended). MATLAB evaluates this expression in the base workspace.

For more information about specifying a callback as a function handle, cell array, or character vector, see Callback Definition.

This property specifies a callback function to execute when MATLAB creates the object. MATLAB initializes all property values before executing the CreateFcn callback. If you do not specify the CreateFcn property, then MATLAB executes a default creation function.

Setting the CreateFcn property on an existing component has no effect.

If you specify this property as a function handle or cell array, you can access the object that is being created using the first argument of the callback function. Otherwise, use the gcbo function to access the object.

Object deletion function, specified as one of these values:

• Function handle.

• Cell array in which the first element is a function handle. Subsequent elements in the cell array are the arguments to pass to the callback function.

• Character vector containing a valid MATLAB expression (not recommended). MATLAB evaluates this expression in the base workspace.

For more information about specifying a callback as a function handle, cell array, or character vector, see Callback Definition.

This property specifies a callback function to execute when MATLAB deletes the object. MATLAB executes the DeleteFcn callback before destroying the properties of the object. If you do not specify the DeleteFcn property, then MATLAB executes a default deletion function.

If you specify this property as a function handle or cell array, you can access the object that is being deleted using the first argument of the callback function. Otherwise, use the gcbo function to access the object.

## Callback Execution Control

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Callback interruption, specified as 'on' or 'off', or as numeric or logical 1 (true) or 0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent to false. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

This property determines if a running callback can be interrupted. There are two callback states to consider:

• The running callback is the currently executing callback.

• The interrupting callback is a callback that tries to interrupt the running callback.

Whenever MATLAB invokes a callback, that callback attempts to interrupt the running callback (if one exists). The Interruptible property of the object owning the running callback determines if interruption is allowed.

• A value of 'on' allows other callbacks to interrupt the object's callbacks. The interruption occurs at the next point where MATLAB processes the queue, such as when there is a drawnow, figure, uifigure, getframe, waitfor, or pause command.

• If the running callback contains one of those commands, then MATLAB stops the execution of the callback at that point and executes the interrupting callback. MATLAB resumes executing the running callback when the interrupting callback completes.

• If the running callback does not contain one of those commands, then MATLAB finishes executing the callback without interruption.

• A value of 'off' blocks all interruption attempts. The BusyAction property of the object owning the interrupting callback determines if the interrupting callback is discarded or put into a queue.

### Note

Callback interruption and execution behave differently in these situations:

• If the interrupting callback is a DeleteFcn, CloseRequestFcn or SizeChangedFcn callback, then the interruption occurs regardless of the Interruptible property value.

• If the running callback is currently executing the waitfor function, then the interruption occurs regardless of the Interruptible property value.

• Timer objects execute according to schedule regardless of the Interruptible property value.

When an interruption occurs, MATLAB does not save the state of properties or the display. For example, the object returned by the gca or gcf command might change when another callback executes.

Callback queuing, specified as 'queue' or 'cancel'. The BusyAction property determines how MATLAB handles the execution of interrupting callbacks. There are two callback states to consider:

• The running callback is the currently executing callback.

• The interrupting callback is a callback that tries to interrupt the running callback.

Whenever MATLAB invokes a callback, that callback attempts to interrupt a running callback. The Interruptible property of the object owning the running callback determines if interruption is permitted. If interruption is not permitted, then the BusyAction property of the object owning the interrupting callback determines if it is discarded or put in the queue. These are possible values of the BusyAction property:

• 'queue' — Puts the interrupting callback in a queue to be processed after the running callback finishes execution.

• 'cancel' — Does not execute the interrupting callback.

Ability to capture mouse clicks, specified as one of these values:

• 'visible' — Capture mouse clicks only when visible. The Visible property must be set to 'on'. The HitTest property determines if the Text object responds to the click or if an ancestor does.

• 'all' — Capture mouse clicks regardless of visibility. The Visible property can be set to 'on' or 'off'. The HitTest property determines if the Text object responds to the click or if an ancestor does.

• 'none' — Cannot capture mouse clicks. Clicking the Text object passes the click to the object below it in the current view of the figure window, which is typically the axes or the figure. The HitTest property has no effect.

If you want an object to be clickable when it is underneath other objects that you do not want to be clickable, then set the PickableParts property of the other objects to 'none' so that the click passes through them.

Response to captured mouse clicks, specified as 'on' or 'off', or as numeric or logical 1 (true) or 0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent to false. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

• 'on' — Trigger the ButtonDownFcn callback of the Text object. If you have defined the ContextMenu property, then invoke the context menu.

• 'off' — Trigger the callbacks for the nearest ancestor of the Text object that has one of these:

• HitTest property set to 'on'

• PickableParts property set to a value that enables the ancestor to capture mouse clicks

### Note

The PickableParts property determines if the Text object can capture mouse clicks. If it cannot, then the HitTest property has no effect.

Deletion status, returned as an on/off logical value of type matlab.lang.OnOffSwitchState.

MATLAB sets the BeingDeleted property to 'on' when the DeleteFcn callback begins execution. The BeingDeleted property remains set to 'on' until the component object no longer exists.

Check the value of the BeingDeleted property to verify that the object is not about to be deleted before querying or modifying it.

## Parent/Child

expand all

Parent, specified as an Axes, PolarAxes, Group, or Transform object.

The object has no children. You cannot set this property.

Visibility of the object handle in the Children property of the parent, specified as one of these values:

• 'on' — Object handle is always visible.

• 'off' — Object handle is invisible at all times. This option is useful for preventing unintended changes by another function. Set the HandleVisibility to 'off' to temporarily hide the handle during the execution of that function.

• 'callback' — Object handle is visible from within callbacks or functions invoked by callbacks, but not from within functions invoked from the command line. This option blocks access to the object at the command line, but permits callback functions to access it.

If the object is not listed in the Children property of the parent, then functions that obtain object handles by searching the object hierarchy or querying handle properties cannot return it. Examples of such functions include the get, findobj, gca, gcf, gco, newplot, cla, clf, and close functions.

Hidden object handles are still valid. Set the root ShowHiddenHandles property to 'on' to list all object handles regardless of their HandleVisibility property setting.

## Identifiers

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Type of graphics object, returned as 'text'. Use this property to find all objects of a given type within a plotting hierarchy, for example, searching for the type using findobj.

Object identifier, specified as a character vector or string scalar. You can specify a unique Tag value to serve as an identifier for an object. When you need access to the object elsewhere in your code, you can use the findobj function to search for the object based on the Tag value.

User data, specified as any MATLAB array. For example, you can specify a scalar, vector, matrix, cell array, character array, table, or structure. Use this property to store arbitrary data on an object.

If you are working in App Designer, create public or private properties in the app to share data instead of using the UserData property. For more information, see Share Data Within App Designer Apps.

## Compatibility Considerations

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Not recommended starting in R2020a