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Increment Real World

Increase real-world value of signal by one

  • Increment Real World block

Libraries:
Simulink / Additional Math & Discrete / Additional Math: Increment - Decrement
HDL Coder / Math Operations

Description

The Increment Real World block increases the real-world value of the signal by one.

Overflows always wrap.

Examples

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This example shows how to increase and decrease the real-world value of a signal using the following blocks:

  • Increment Real World

  • Decrement Real World

  • Decrement Time To Zero

  • Decrement To Zero

The Scope block shows the output of a Sine Wave block with amplitude 5, as well as the real-world value of that signal incremented and decremented by one.

The Scope1 block shows the output of a Sine Wave block with amplitude 3, as well as the output of the Decrement To Zero and Decrement Time To Zero blocks:

  • The Decrement To Zero block decreases the input sine wave signal by one, and ensures the value never goes below zero.

  • The Decrement Time To Zero block decreases the input sine wave signal by the sample time, Ts, and ensures that the value never goes below zero.

Ports

Input

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Input signal, specified as a scalar, vector, or matrix.

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | fixed point

Output

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Output is the real-world value of the input signal increased by one. Overflows always wrap. The output has the same data type and dimensions as the input.

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | fixed point

Block Characteristics

Data Types

double | fixed point | integer | single

Direct Feedthrough

yes

Multidimensional Signals

no

Variable-Size Signals

yes

Zero-Crossing Detection

no

Extended Capabilities

Fixed-Point Conversion
Design and simulate fixed-point systems using Fixed-Point Designer™.

Version History

Introduced before R2006a

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