Simulation 3D Actor Transform Get
Libraries:
Vehicle Dynamics Blockset /
Vehicle Scenarios /
Sim3D /
Sim3D Core
Aerospace Blockset /
Animation /
Simulation 3D
Simulink 3D Animation /
Simulation 3D /
Utilities
Description
The Simulation 3D Actor Transform Get block provides the actor translation, rotation, and scale for the Simulink® simulation environment.
The Coordinate system parameter of the block specifies how the actor transformations are applied in the 3D environment. The output of the block also follows the specified coordinate system.
Actors are scene objects that support 3D translation, rotation, and scale. Parts are actor components. Components do not exist by themselves; they are associated with an actor.
Tip
Verify that the Simulation 3D Scene Configuration block executes before the Simulation 3D Actor Transform Get block. That way, the Unreal Engine® 3D visualization environment prepares the data before the Simulation 3D Actor Transform Get block receives it. To check the block execution order, right-click the blocks and select Properties. On the General tab, confirm these Priority settings:
Simulation 3D Scene Configuration —
0
Simulation 3D Actor Transform Get —
1
For more information about execution order, see Control and Display Execution Order (Simulink).