Removing connecting pixel from corner-touching objects.

I have a binary array that has thousands of irregularly shaped objects in it. Occasionally, the corners of two objects touch. How can remove that pixel so that this one object becomes 2 objects? I know i can erode all objects but that affects the area of the objects, which is important to me.
0 0 0 0 0 1 1 1 1 1 1
0 0 0 0 0 1 1 1 1 0 0
1 1 1 1 1 0 0 0 0 0 0
1 1 1 1 1 0 0 0 0 0 0

Answers (1)

If you use four connected processing, it won't be touching. Look for that in the input. Most of the functions (e.g. bwlabel) assume 8-connected but will let you specify.

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Asked:

on 15 May 2014

Answered:

on 15 May 2014

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