Sampling triangle mesh obtained with Delaunay function

I have a colection of 3d cloud points such as the one that follows, representing a 3d shape:
My goal is to increase the number of points on each cloud so that I obtain more 'continuous' clouds.
I was thinking of using the function delaunay in order to obtain a triangle mesh such as the one that follows
So that afterwards I could sample it and obtain a smoother cloud. Is there any straightforward way to sample the delaunay mesh?
Or else, do you think there is a better way to achieve this goal without creating a triangle mesh?

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on 29 Apr 2015

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