Pseudo-random distribution of points with minimum distance
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Hi all,
I use the following code to generate an exact number of points (650 in this case) within a one hectar area:
numPoints = 650; % number of points to be generated
width = 100; % length in m of one square side
x = 0;
y = 0;
figure('Position', [300 300 900 900])
rectangle('Position', [x, y, width, width],'LineWidth',2,'LineStyle','--');
grid on;
hold on;
xRandom = 50 + (width * rand(1, numPoints) - width / 2);
yRandom = 50 + (width * rand(1, numPoints) - width / 2);
plot(xRandom, yRandom, 'b.', 'MarkerSize', 8);
hold on;
plot(xRandom, yRandom, 'ro', 'MarkerSize', 20);
title(['',num2str(numPoints),' points inside one hectar'], 'Interpreter', 'None');
xlabel('length in meters');
ylabel('length in meters');
axis equal tight;
What I would like to achieve is that the minimum distance between these points is 3 meters. This condition is fulfilled if the red circles (with 3 m diameter - only approximated here using MarkerSize) only touch each other but don't overlap as they currently do (see image below). 
Does anybody know how to accomplish this?
PS: at a completely regular spacing of 650 points in one hectar there would be 4 m distance between each point. Maybe a possible solution would be to create a regular spacing first and then add or substract a smaller random increment?

3 Comments
  James Tursa
      
      
 on 28 Mar 2019
				I wasn't suggesting eliminating the offenders, but pushing them away from each other until they are not offending anymore.
Accepted Answer
  Torsten
      
      
 on 29 Mar 2019
        See Bruno Luong's code under
https://de.mathworks.com/matlabcentral/answers/432516-model-of-a-crowd-on-concert-venue-or-how-to-distribute-random-points-according-to-the-2d-window-dist
6 Comments
  Bruno Luong
      
      
 on 29 Mar 2019
				
      Edited: Bruno Luong
      
      
 on 26 Sep 2019
  
			For reference I put here the code with uniform distribution
L = 100; % <-- Choose length of square sides
x0 = 0; y0 = 0; % <-- Choose center of square
n = 300; % <-- Choose number of points
% Generate uniform-distribution on the square
X = rand(n,2)*L - (L/2*[1,1]+[x0,y0]);
XYR = [x0,y0]+[[-1;1;1;-1;-1],[-1;-1;1;1;-1]]*L/2;
XB = interp1((0:4)'*L,XYR,linspace(0,4*L,200));
XB(end,:) = [];
nrepulsion = 500;
% Repulsion of seeds to avoid them to be too close to each other
n = size(X,1);
Xmin = [x0-L/2,y0-L/2];
Xmax = [x0+L/2,y0+L/2];
% Point on boundary
XR = x0+[-1,1,1,-1,-1]*L/2;
YR = y0+[-1,-1,1,1,-1]*L/2;
cla;
hold on
plot(XR,YR,'r-');
h = plot(X(:,1),X(:,2),'b.');
axis equal
dmin = 3; % minima distance between 2 objects
d2min = dmin*dmin;
beta = 0.5;
for k = 1:nrepulsion
    XALL = [X; XB];
    DT = delaunayTriangulation(XALL);
    T = DT.ConnectivityList;
    containX = ismember(T,1:n);
    b = any(containX,2);
    TX = T(b,:);
    [r,i0] = find(containX(b,:));
    i = mod(i0+(-1:1),3)+1;
    i = TX(r + (i-1)*size(TX,1));
    T = accumarray([i(:,1);i(:,1)],[i(:,2);i(:,3)],[n 1],@(x) {x}); 
    maxd2 = 0;
    R = zeros(n,2);
    move = false(n,1);
    for i=1:n
        Ti = T{i};
        P = X(i,:) - XALL(Ti,:);
        nP2 = sum(P.^2,2);
        if any(nP2<4*d2min)
            move(i) = true;
            move(Ti(Ti<=n)) = true;
        end
        maxd2 = maxd2 + mean(nP2);
        b = Ti > n;
        nP2(b) = nP2(b)*5; % reduce repulsion from each point of the border
        R(i,:) = sum(P./max((nP2-d2min),1e-3),1);
    end
    if ~any(move)
        break
    end  
    if k==1
        v0 = (L*5e-3)/sqrt(maxd2/n);
    end
    R = R(move,:);
    v = v0/sqrt(max(sum(R.^2,2)));
    X(move,:) = X(move,:) + v*R;
    % Project back if points falling outside the rectangle
    X = min(max(X,Xmin),Xmax);
    set(h,'XData',X(:,1),'YData',X(:,2));
    pause(0.01);
end
theta = linspace(0,2*pi,65);
xc = dmin/2*sin(theta);
yc = dmin/2*cos(theta);
% plot circles f diameter dmin around random points
for i=1:n
    plot(X(i,1)+xc,X(i,2)+yc,'k');
end

More Answers (2)
  Image Analyst
      
      
 on 29 Mar 2019
        See my attached demo that I've posted before.

10 Comments
  Image Analyst
      
      
 on 19 May 2021
				With a Gaussian distribution, and a finite number of samples drawn from it, it's certainly possible to not encounter any negative values.  For example if the mean were 10 and the SD were 0.5 and you drew 10 thousand samples, it's possible that none of those 10,000 numbers would be negative.
% Get 10 thousand numbers from a Gaussian Distribution
r = 10 + 0.5 * randn(10000, 1);
% Find out what the min and max are
fprintf('Min r = %f\nMax r = %f\n', min(r), max(r));
fprintf('Mean r = %f\nStd Dev r = %f\n', mean(r), std(r));
% Fit data, r, to a Gaussian/Normal distribution 
% even though there are no negative numbers.
pd = fitdist(r, 'Normal')
Min r = 7.783199
Max r = 12.011163
Mean r = 10.002350
Std Dev r = 0.497673
pd = 
  Normal distribution
       mu =  10.0011   [9.99139, 10.0108]
    sigma = 0.495396   [0.488625, 0.502359]
That said @Jeroen Houwen, looking at my Fry Plot demo below you can see the distribution for distances bounded in a rectangle looks more log normal than normal.
  Bruno Luong
      
      
 on 20 May 2021
				
      Edited: Bruno Luong
      
      
 on 20 May 2021
  
			"With a Gaussian distribution, and a finite number of samples drawn from it, it's certainly possible to not encounter any negative values."
Fine but that has nothing to do my comment, which is one can NEVER generate a Gaussian random distribution with a positive values. I'm not talking about the reverse.
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