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How do i get my textbox to display the given value of my variable??

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pongAxes = axes('color','black','XLim',[0 100],'YLim',[0 100]),...
annotation('textbox',[0.3,0.8,0.2,0.2],'color','white','dis(score(1))');
score = [0,0];
  4 Comments
Sebastian Obwoya
Sebastian Obwoya on 3 Oct 2019
Edited: Sebastian Obwoya on 3 Oct 2019
I want an annotation. It was actually supposed to be written like:
annotation('textbox',[0.3,0.8,0.2,0.2],'string','(score(1))');
My purpose was to print out the first value (1) of my variable score[0,0] in my gamer, to make a scoreboard.
Rik
Rik on 3 Oct 2019
In that case the sprintf command is what you're looking for, as the cyclist already suggested in his answer. Read the documentation for an overview of all available formatting options.

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Accepted Answer

the cyclist
the cyclist on 2 Oct 2019
Edited: the cyclist on 4 Oct 2019
I'm guesing that
dis(score(1))
is a variable you are trying to display. You need to convert that to a string -- just putting quotes around it won't work, as you have presumably discovered.
Try
sprintf('%8.2f',dis(score(1)))
to show what that string will look like. I'm guessing at the format. You could use '%d' if it is an integer, or try adjust the values I guessed at for a floating point. See the documentation for sprintf for lots of details.
You could also just use
num2str(dis(score(1)))

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