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App designer - how to use numpad instead of number keys?

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Teshan Rezel
Teshan Rezel on 13 Apr 2021
Edited: Adam Danz on 14 Apr 2021
Hi folks,
I have the following code, but was wondring if it can be adjusted to use the numpad inputs as well as the number keys?
Thanks
function UIFigureKeyPress(app, event)
switch event.Key
case '1'
Incipient1ButtonPushed(app);
case '2'
Circular2ButtonPushed(app);
case '3'
Lenticular3ButtonPushed(app);
case '4'
Ribbon4ButtonPushed(app);
case '5'
Isotropic5ButtonPushed(app);
case '6'
Filler6ButtonPushed(app);
case '7'
ResinButtonCokePushed(app);
case 'f5'
RefreshF5ButtonPushed(app);
case 'leftarrow'
ReverseButtonPushed(app);
case 'rightarrow'
SkipCurrentImageRightArrowButtonPushed(app);
end
end

Accepted Answer

Adam Danz
Adam Danz on 14 Apr 2021
Edited: Adam Danz on 14 Apr 2021
Place a break point at the top of the UIFigureKeyPress function. Press a numpad key and look at the value of event.Key to determine the key code for numpad keys. Then add those values to the cases.
Multiple case matches are combined in cell strings.
Demo
After running these two lines, press different keys while the figure is current and look at the command window outputs.
uif = uifigure();
uif.KeyPressFcn = @(h,event)disp(event)

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