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Walter Roberson
Walter Roberson
Last activity on 22 May 2026 at 4:03

talks about how GeForce has become deprioritized by Nvidia, and
The chatter from the grapevine is that we won't see any new GPUs from Nvidia this
year at all — not one — and that's very rare (in fact it hasn't happened in three
decades). This is because Nvidia needs all the chips it can get — and perhaps more
to the point, all the video RAM — for AI graphics cards which are far more
profitable than consumer models.
Soon, Mathworks will be facing a choice: continue to support only expensive Nvidia AI offerings -- or diversify to support alternative GPUs as well.
By the way: Nvidia AI units cost $US7.8 million dollars. https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidias-memory-costs-soar-485-percent-latest-ai-systems-now-cost-usd7-8-million-to-build-memory-now-comprises-25-percent-of-the-total-cost-rubin-gpus-a-mere-usd50-000-apiece
Which alternative GPUs would you most like to see supported?
  • Unfortunately, I hear that Apple provides poor support for information on really using their "silicon" GPUs in any way other than Apple's pre-packaged computation libraries. The Apple attitude is apparently that anything that is not already nailed down by documentation is fair game for changing in the future, and that documenting how the GPUs really work would constitute nailing them down, supposedly "destroying" Apple's creativity. Exception: Apple is known to work with major gaming studios (but only the major ones.)
  • The Apple silicon series of GPU does not provide any 64 bit operations, so 64 bit support would require emulating 64 bits in software. Nvidia is famous for internally implementing 64 bit support in terms of 32 bit operations, at 1:32 of the speed -- but on the other hand select Nvidia devices operate 64 bit operations at 1:24 or even 1:8 (a small number of devices) through hardware acceleration units. People who need 64 bit operations have the option of shopping very carefully in Nvidia's line to get faster 64 bit processing.
  • OpenCL sounds cool and "open". Unfortunately it turns out that a lot of OpenCL operations are optional, so efficient OpenCL libraries would need to be tuned to the exact hardware series.
  • OpenCL is not supported on semi-recent MacOS Intel or Apple Silicon series
  • I seem to recall hearing that OpenCL is no longer supported by Nvidia either
Kenneth Davis
Kenneth Davis
Last activity on 15 May 2026 at 23:13

I am a bit neurotic about getting things "just right" and I would really like the ability to resize panels on the desktop to predefined default configurations. I know that I can set up the panels by hand and save them, but I'd like to be able to automatically set a 3 column layout to 25%-50%-25% or perhaps 33%-34%-33% This would be somewhat like the snap feature in windows shown here: https://support.microsoft.com/en-us/windows/snap-your-windows-885a9b1e-a983-a3b1-16cd-c531795e6241. This wouldn't have to preclude setting them by hand but it would offer an automated alternative.
If this feature already exists, perhaps someone can point me to it.
Have been using Thingspeak for a few years, suddenly I get this message relating to one of my Matlab analysis scripts, which has run for years:
Error Message:
Unrecognized function or variable 'cusum'. cusum requires Signal Processing Toolbox.
What has changed to cause this error - I've done nothing!
Hi,
I am trying to use an esp32 board with quectal ec200u LTE Modem to send sensor data to thingspeak. The board can process the sensor data however I am unable to send the data to thingspeak. I have used the same process earlier too however with a different modem from Simcom.
Can someone help me with specific commands for achieving this? I can share the code which i am trying to use.
Regards
Aditya
Julio
Julio
Last activity on 20 Apr 2026

Good morning everyone. I’m having a problem with ThingSpeak. I’m sending data from an ESP LoRa with the RTC set to the Brasília time zone (GMT-3).
Previously, when I exported the data to CSV, it used the ThingSpeak time, which appeared 3 hours ahead. Now that I’m sending the timestamp from the ESP, the graphs are showing the data 3 hours behind. Is there a way to align the graph times while keeping the Brazilian time zone?
I have been a loyal MATLAB user for 25 years, starting from my university days. While many of my peers migrated to Python, I stayed for the stability, compatibility, and clean environment. However, I am finding the 2025 version exceptionally laggy. Despite running it on an $10k high-end machine, simple tasks like viewing variables and plotting take up to 60 seconds - actions that were near instantaneous in the 2020 version. I want to stay continue with MATLAB, but this performance gap is a major hurdle and irritation. I hope these optimization issues can be addressed quickly.
PLEASE, PLEASE, PLEASE... make MATLAB Copilot available as an option with a home license.
Please change the documentation window (https://www.mathworks.com/help/index.html) so I don't have to first click a magnifying glass before I can to get to a text field to enter my search term.
Dear all,
Recently I started working on a VS Code-style integrated terminal for the MATLAB IDE.
The terminal is installed as an app and runs inside a docked figure. You can launch the terminal by clicking on the app icon, running the command integratedTerminal or via keyboard shortcut.
It's possible to change the shell which is used. For example, I can set the shell path to C://Git//bin//bash.exe and use Git Bash on Windows. You can also change the theme. You can run multiple terminals.
I hope you like it and any feedback will be much appreciated. As soon as it's stable enough I can release it as a toolbox.
I was reading Yann Debray's recent post on automating documentation with agentic AI and ended up spending more time than expected in the comments section. Not because of the comments themselves, but because of something small I noticed while trying to write one. There is no writing assistance of any kind before you post. You type, you submit, and whatever you wrote is live.
For a lot of people that is fine. But MATLAB Central has users from all over the world, and I have seen questions on MATLAB Answers where the technical reasoning is clearly correct but the phrasing makes it hard to follow. The person knew exactly what they meant. The platform just did not help them say it clearly.
I want to share a few ideas around this. They are not fully formed proposals but I think the direction is worth discussing, especially given how much AI tooling MathWorks has built recently.
What the platform has today
When you write a post in Discussions or an answer in MATLAB Answers, the editor gives you basic formatting options. Code blocks, some text styling, that is mostly it. The AI Chat Playground exists as a separate tool, and MATLAB Copilot landed in R2025a for the desktop. But none of that is inside the editor where people actually write community content.
Four things are missing that I think would make a real difference.
Grammar and clarity checking before you post
Not a forced rewrite. Just an optional Check My Draft button that highlights unclear sentences or anything that might trip a reader up. The user reviews it, decides what to change, then posts.
What makes this different from plugging in Grammarly is that a general-purpose tool does not know that readtable is a MATLAB function. It does not know that NaN, inf, or linspace are not errors. A MATLAB-aware checker could flag things that generic tools miss, like someone writing readTable instead of readtable in a solution post.
The llms-with-matlab package already exists on GitHub. Something like this could be built on top of it with a prompt that includes MATLAB function vocabulary as context. That is not a large lift given what is already there.
Translation support
MATLAB Central already has a Japanese-language Discussions channel. That tells you something about the community. The platform is global but most of the technical content is in English, and there is a real gap there.
Two options that would help without being intrusive:
  1. Write in your language, click Translate, review the English version, then post. The user is still responsible for what goes live.
  2. A per-post Translate button so readers can view content in a language they are more comfortable with, without changing what is stored on the platform.
A student who has the right answer to a MATLAB Answers question might not post it because they are not confident writing in English. Translation support changes that. The community gets the answer and the contributor gets the credit.
In-editor code suggestions
When someone writes a solution post they usually write the code somewhere else, test it, copy it, paste it, and format it manually. An in-editor assistant that generates a starting scaffold from a plain-text description would cut that loop down.
The key word is scaffold, not a finished answer. The label should say something like AI-generated draft, verify before posting so it is clear the person writing is still accountable. MATLAB Copilot already does something close to this inside the desktop editor. Bringing a lighter version of it into the community editor feels like a natural extension of what already exists.
A note on feasibility
These ideas are not asking for something from scratch. MathWorks already has llms-with-matlab, the MCP Core Server, and MATLAB Copilot as infrastructure. Grammar checking and translation are well-solved problems at the API level. The MATLAB-specific vocabulary awareness is the part worth investing in. None of it should be on by default. All of it should be opt-in and clearly labeled when it runs.
One more thing: diagrams in posts
Right now the only way to include a diagram in a post is to make it externally and upload an image. A lightweight drag-and-drop diagram tool inside the editor would let people show a process or structure quickly without leaving the platform. Nothing complex, just boxes and arrows. For technical explanations it is often faster to draw than to write three paragraphs.
What I am curious about
I am a Data Science student at CU Boulder and an active MATLAB user. These ideas came up while using the platform, not from a product roadmap. I do not know what is already being discussed internally at MathWorks, so it is entirely possible some of this is in progress.
Has anyone else run into the same friction points when writing on MATLAB Central? And for anyone at MathWorks who works on the community platform, is the editor something that gets investment alongside the product tools?
Happy to hear where I am wrong on the feasibility side too.
Deep Shukla || M.S. Data Science, CU Boulder || LinkedIn
AI assisted with grammar and framing. All ideas and editorial decisions are my own.
Hello All,
This is my first post here so I hope its in the right place,
I have built myself a GW consisting of a RAK2245 concentrator and a Raspberry Pi, Also an Arduino end device from this link https://tum-gis-sensor-nodes.readthedocs.io/en/latest/dragino_lora_arduino_shield/README.html
Both projects work fine and connect to TTN whereby packets of data from the end device can be seen in the TTN console.
I now want to create a Webhook in TTN for Thingspeak which would hopefull allow me to see Temperature , Humidity etc in graphical form.
My question, does thingspeak support homebuilt devices or is it focused on comercially built devices ?
I have spent many hours trying to find data hosting site that is comepletely free for a few devices and not to complicated to setup as some seem to be a nightmare. Thanks for any support .
Currently, the open-source MATLAB Community is accessed via the desktop web interface, and the experience on mobile devices is not very good—especially switching between sections like Discussion, FEX, Answers, and Cody is awkward. Having a dedicated app would make using the community much more convenient on phones.
Similarty,github has Mobile APP, It's convient for me.
Is it possible to display a variable value within the ThingSpeak plot area?
I struggle with animations. I often want a simple scrollable animation and wind up having to export to some external viewer in some supported format. The new Live Script automation of animations fails and sabotages other methods and it is not well documented so even AIs are clueless how to resolve issues. Often an animation works natively but not with MATLAB Online. Animation of results seems to me rather basic and should be easier!
Frequently, I find myself doing things like the following,
xyz=rand(100,3);
XYZ=num2cell(xyz,1);
scatter3(XYZ{:,1:3})
But num2cell is time-consuming, not to mention that requiring it means extra lines of code. Is there any reason not to enable this syntax,
scatter3(xyz{:,1:3})
so that I one doesn't have to go through num2cell? Here, I adopt the rule that only dimensions that are not ':' will be comma-expanded.
Luis
Luis
Last activity on 29 Dec 2025

I’m currently developing a multi-platform viewer using Flutter to eliminate the hassle of manual channel setup. Instead of adding IDs one by one, the app uses your User API Key to automatically discover and list all your ThingSpeak channels instantly.
Key Highlights (Work in Progress):
  • Automatic Sync: All your channels appear in seconds.
  • Multi-platform: Built for Web, Android, Windows, and Linux.
  • Privacy-Focused: Secure local storage for your API keys.
(Requested for newer MATLAB releases (e.g. R2026B), MATLAB Parallel Processing toolbox.)
Lower precision array types have been gaining more popularity over the years for deep learning. The current lowest precision built-in array type offered by MATLAB are 8-bit precision arrays, e.g. int8 and uint8. A good thing is that these 8-bit array types do have gpuArray support, meaning that one is able to design GPU MEX codes that take in these 8-bit arrays and reinterpret them bit-wise as other 8-bit array types, e.g. FP8, which is especially common array type used in modern day deep learning applications. I myself have used this to develop forward pass operations with 8-bit precision that are around twice as fast as 16-bit operations and with output arrays that still agree well with 16-bit outputs (measured with high cosine similarity). So the 8-bit support that MATLAB offers is already quite sufficient.
Recently, 4-bit precision array types have been shown also capable of being very useful in deep learning. These array types can be processed with Tensor Cores of more modern GPUs, such as NVIDIA's Blackwell architecture. However, MATLAB does not yet have a built-in 4-bit precision array type.
Just like MATLAB has int8 and uint8, both also with gpuArray support, it would also be nice to have MATLAB have int4 and uint4, also with gpuArray support.
Hi everyone
I've been using ThingSpeak for several years now without an issue until last Thursday.
I have four ThingSpeak channels which are used by three Arduino devices (in two locations/on two distinct networks) all running the same code.
All three devices stopped being able to write data to my ThingSpeak channels around 17:00 CET on 4 Dec and are still unable to.
Nothing changed on this side, let alone something that would explain the problem.
I would note that data can still be written to all the channels via a browser so there is no fundamental problem with the channels (such as being full).
Since the above date and time, any HTTP/1.1 'update' (write) requests via the REST API (using both simple one-write GET requests or bulk JSON POST requests) are timing out after 5 seconds and no data is being written. The 5 second timeout is my Arduino code's default, but even increasing it to 30 seconds makes no difference. Before all this, responses from ThingSpeak were sub-second.
I have recompiled the Arduino code using the latest libraries and that didn't help.
I have tested the same code again another random api (api.ipify.org) and that works just fine.
Curl works just fine too, also usng HTTP/1.1
So the issue appears to be something particular to the combination of my Arduino code *and* the ThingSpeak environment, where something changed on the ThingSpeak end at the above date and time.
If anyone in the community has any suggestions as to what might be going on, I would greatly appreciate the help.
Peter
The first round of the the Cody Contest 2025 is drawing to an end, and those who have tried to tackle Problem 61069. Clueless - Lord Ned in the Game Room with the Technical Computing Language probably didn’t think, like me initially, that a vectorized solution was feasible.
Indeed, the problem is difficult enough, so that the first solution is more easily drafted using lots of for loops and conditionals.
Yet studying in depth how to vectorize the solution and get rid of redundancies helped me uncover the deeper mechanics of the algorithm and see the problem in a new light, making it progressively appear simpler than on its first encounter.
Obstacles to overcome
Vectorization depends highly on the properties of the knowledge matrix, a 3D-matrix of size [n, 3, m] storing our current knowledge about the status for each card of each category for all players.
I remember that initially, I was intent on keeping close together these two operations: assigning a YES to a player for a given card and category, and consequently assigning NOs to all other players.
I did not want to set them apart. My fear was that, if you did not keep track and updated the knowledge matrix consistently, you might end up with a whole mess making it impossible to guess what’s in the envelope!
That seemed important because, as one gradually retrieves information from the turns and revisits them, one assigns more and more YESs and narrows down the possible candidates for the cards hidden in the envelope.
For example, @JKMSMKJ had successifully managed to combined those two instructions in one line (Solution 14889208), like this (here 0 encodes NO and 1 encodes YES):
allplayers = 1:(m+1);
K(card, category,:) = allplayers == player;
For some time, I thought that was the nicest way to express it, even though you had to handle the indivual card, category and player with lots of loops and conditionals.
Watching @JKMSMKJ’s repeated efforts to rewrite and improve his code showed me differents ways to arrange the same instructions. It appeared to me that there was indeed a way to vectorize the solution, if only we accept to separate the two distinct operations of assigning a value of YES and updating the knowledge matrix for consistency.
So let’s see how this can be done. We will use the following convention introduced by @Stefan Abendroth: NO = 0, MAYBE= 1, YES = values > 1. The reason for that choice is that it will greatly simplify computations, as it will become apparent later.
Initialisation
First, initialising a matrix of MAYBEs and adding in the information from our own cards is pretty straightforward:
K = ones(m,3,n);
K(:,:,pnum) = 0;
allcategories = 1:3;
for category = allcategories
K(yourcards{deck},deck,pnum) = 2; % = YES
end
The same thing can be done for the common cards considered as the (m+1)th player.
Next, we’d like to retrieve information for the turns and insert it into the matrix.
The 1rst column of the turn matrix gives us a vector of the players.
The 2nd to 4th columns conveniently give us a 3 column matrix of the values of the cards asked.
players = turns(:,1);
cards = turns(:,2:4);
result = turns(:,5);
Now suppose we have similar 3-column matrices of the exactsame size for the players and for the categories, such as:
categories =
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 ...
players =
5 5 5
6 6 6
1 1 1
2 2 2
6 6 6
4 ...
It would then be nice to be able to write something like:
K(cards, categories, players) = 0; % or 1 or 2 depending on the desired assignment according to result
Unfortunately that is not possible when we have multiple indexes that are not scalars.
A workaround is to use what is called linear indices, which are the indices of the matrix when considering a matrix as a very long 1-column vector, and which can be computed with the function sub2ind:
[categories, players] = meshgrid(1:3, turns(:,1));
sz = [n, 3, m];
ind = sub2ind(sz, cards, categories, players);
K(ind) = 0; % or 1 or 2 depending on the desired assignment according to result
Ensuring everybody else has a NO
Next, let’s see how to update the matrix. We now suppose the YESs have been correctly assigned into the matrix.
Wherever we’ve identified the location of a card (”a YES”), all other players must be assigned a NO. For each card, there can be only one YES across all players.
Because of that, that YES is the maximum value across all layers of the matrix K. Using the function max on K along it’s third dimension reduces the 3rd dimension to 1, yielding a 2d matrix. To locate it, we can then compare the value of that 2d matrix with all the layers of K.
maxcard = max(K,[],3); % returns a n-by-3 matrix
is_a_yes = K == maxcard;
K == maxcard compares maxcard with each layer of K, yielding a 3d matrix of logicals of the same size as K, where 1 indicates a YES and 0 indicates “not a YES”.
Ten years ago, we’d have needed to use the function bsxfun to perform that operation, but since then, Matrix Size Array Compatibility has been extended in MATLAB. Isn’t it nice?
Now, to transform any “MAYBE” (a 1) into a NO (a 0), while keeping the existing YESs, MAYBEs, and NOs unmodified, we need only need only multiply that matrix element-by-element with K !
%% Update knowledge matrix: if someone has a >1 ("YES"), everyone else must have a 0 ("NO")
maxcard = max(ans,[],3);
K = K .* (K == maxcard);
That expression can be read as “keep the value of K wherever K is equal to its max, but set 0 elsewhere”. If the maximum is a MAYBE, it will stay a MAYBE.
Getting one’s head around such an expression may take some getting used to. But such a one-liner is immensely powerful. Imagine that one day, the rules of the game change, or that this requirement is not useful any more (that happens all the time in real life), then we can very easily just comment out just that one line without impacting the rest of the program.
Confirming a player’s card hand when we determined (3n - ncards) they don’t have
After information was retrieved from the turns, we can examine each player’s hand and if we have narrowed a player’s cards to ncard possible candidates, excluding all others, then these must the cards that they hold. That means that their MAYBE cards becomes YESs.
Locating a player’s hand amounts to locating all the strictly positive values in the matrix:
playerhand = K(:,:,p);
player_complete = sum(playerhand(:)>0)) == ncards;
That operation can actually be vectorized along all players. Summing the matrix of logicals (K>0) along the first two dimensions yields a 1-by-1-by-(m+1) matrix, akin to a vector containing the number of card candidates for each player, which we can compare to ncards.
player_complete = sum(K>0, 1:2) == ncards;
We need to transform into YESs the MAYBEs of the players for which we have successfully deduced ncards, which can be written as a simple multiplication by 2:
K(:,:,player_complete) = 2 * K(:,:,player_complete)
The 0s (NOs) will remain 0s, the MAYBEs will become 2s, and the YESs will be multiplied too, but still stay YESs (>1).
But since 2 .^ 0 = 1 and 2 .^ 1 = 2, there’s an even nicer way to write that calculation:
K = K .* 2 .^ player_complete;
which reads like “we multiply K by 2 wherever a player’s hand is complete”. All thanks to Array Size Compatibility!
That expression is nicer because we need not explicitly assign the operation to the 3rd dimension of K. Suppose that one day, for whatever reason (performance optimisation or change of requirements), information about the players is not stored along the 3rd dimension any more, that code would NOT need to change, whereas K(:,:,player_complete) would need to be ajusted.
That’s how elegant MATLAB can be!
Checking whether a player’s hand is complete
What we checked previously is equivalent to checking that the number of NOs (the number of cards a player has not) was equal to 3*n - ncards.
What we didn’t do is check whether the sum of YESs if equal to ncards and then transform all MAYBEs for that player into NOs.
That will not be necessary because of the implementation of the next rule.
Because the information provided to play the game is assumed to be sufficient to guess the missing cards, it means that the YESs and NOs will gradually populate the matrix, so that any remaining MAYBE will be determined.
Identifying each category's missing card when (n-1) cards are known
Each category only has n cards, which means that once (n-1) cards are correctly located, the remaining card can only be a NO for everyone.
Because a card can only be in only one player’s hand, we can reuse the maximum of K across all players that we previously computed. It is a n-by-3 2d matrix where the values > 1 are the YESs. Using the function sum adds up all the YESs found for each category, yielding a vector of 3 values, containing the number of cards correctly located.
maxcard = max(K,[],3);
category_complete = sum(maxcard > 1) == n-1;
When a category is complete, the last remaining MAYBE should become a NO, without modifying the YESs. A clever way is to multiply the value by itself minus one:
K(:,category_complete,:) = K(:,category_complete,:) .* (K(:,category_complete,:) - 1)
which, using the same exponentiation technique as previously, can be nicely and compactly rewritten as:
K = K .* (K-1) .^ category_complete;
Because the YESs are > 1, we can even compute that more simply like this (as Stefan Abendforth put it in Solution 14900340):
K = K .* (category_complete < K);
Extracting the index of the missing cards
After looping several times to extract all possible information, the last thing that remains to be done is computing the values of the missings cards. They are the only NOs left in the knowledge matrix, and in the 2d matrix maxcard as well:
maxcard = max(K,[],3);
[sol,~] = find(maxcard == 0);
Conclusion
I previously mentioned being bothered by matrix indexing such as K(:,:,player) because it is code that seems fragile in case of change in the organisation of the matrix. Such an instruction would benefit from being "encapsulated" if the need arises.
One of my main concerns has always been writing maintainable MATLAB code, having worked in organisations where code piled up almost everyday, making it gradually more difficult and time-consuming to add and enhance functionalities if not properly managed.
On the one hand, elegant vectorization leads us to group things together and handle them uniformly and efficiently, “in batches”. On the other hand, “separation of concerns”, one of Software Development’s principles and good practices, would advise us to keep parts small and modular and that can take care of themselves on their own if possible, achieving higher abstraction.
How do we keep different requirements independent, so that they do not impact each other if any one of them needs to change? But how do we exploit vectorization extensively for performance? These two opposing forces is what makes developing modular and efficient MATLAB code a challenge that no other language faces in the same way, in my opinion.
Seeing the rules of the game as a sequence of multiplications applied to the matrix K simultaneously reduces code size and reveals a deeper aspect of the algorithm: because multiplication is commutative and associative, we can apply them in any order, and we could also see them as independant “operators” that we could apply elsewhere.
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I hope those explanations can help you better appreciate the beauty of vectorization and make it seem less daunting.
There are many other strokes of inspiration that emerged from different solvers solving Problem 61069. Clueless - Lord Ned in the Game Room with the Technical Computing Language, and I am the first one to be amazed by them.
I wish to see more of such cooperative brilliance and sound emulation everywhere! Thanks so much to Cody Contest team for setting up such a fun and rewarding experience.