Results for
Base case:
Suppose you need to do a computation many times. We are going to assume that this computation cannot be vectorized. The simplest case is to use a for loop:
number_of_elements = 1e6;
test_fcn = @(x) sqrt(x) / x;
tic
for i = 1:number_of_elements
x(i) = test_fcn(i);
end
t_forward = toc;
disp(t_forward + " seconds")
Preallocation:
This can easily be sped up by preallocating the variable that houses results:
tic
x = zeros(number_of_elements, 1);
for i = 1:number_of_elements
x(i) = test_fcn(i);
end
t_forward_prealloc = toc;
disp(t_forward_prealloc + " seconds")
In this example, preallocation speeds up the loop by a factor of about three to four (running in R2024a). Comment below if you get dramatically different results.
disp(sprintf("%.1f", t_forward / t_forward_prealloc))
Run it in reverse:
Is there a way to skip the explicit preallocation and still be fast? Indeed, there is.
clear x
tic
for i = number_of_elements:-1:1
x(i) = test_fcn(i);
end
t_backward = toc;
disp(t_backward + " seconds")
By running the loop backwards, the preallocation is implicitly performed during the first iteration and the loop runs in about the same time (within statistical noise):
disp(sprintf("%.2f", t_forward_prealloc / t_backward))
Do you get similar results when running this code? Let us know your thoughts in the comments below.
Beneficial side effect:
Have you ever had to use a for loop to delete elements from a vector? If so, keeping track of index offsets can be tricky, as deleting any element shifts all those that come after. By running the for loop in reverse, you don't need to worry about index offsets while deleting elements.
The Ans Hack is a dubious way to shave a few points off your solution score. Instead of a standard answer like this
function y = times_two(x)
y = 2*x;
end
you would do this
function ans = times_two(x)
2*x;
end
The ans variable is automatically created when there is no left-hand side to an evaluated expression. But it makes for an ugly function. I don't think anyone actually defends it as a good practice. The question I would ask is: is it so offensive that it should be specifically disallowed by the rules? Or is it just one of many little hacks that you see in Cody, inelegant but tolerable in the context of the surrounding game?
Incidentally, I wrote about the Ans Hack long ago on the Community Blog. Dealing with user-unfriendly code is also one of the reasons we created the Head-to-Head voting feature. Some techniques are good for your score, and some are good for your code readability. You get to decide with you care about.


Many times when ploting, we not only need to set the color of the plot, but also its
transparency, Then how we set the alphaData of colorbar at the same time ?
It seems easy to do so :
data = rand(12,12);
% Transparency range 0-1, .3-1 for better appearance here
AData = rescale(- data, .3, 1);
% Draw an imagesc with numerical control over colormap and transparency
imagesc(data, 'AlphaData',AData);
colormap(jet);
ax = gca;
ax.DataAspectRatio = [1,1,1];
ax.TickDir = 'out';
ax.Box = 'off';
% get colorbar object
CBarHdl = colorbar;
pause(1e-16)
% Modify the transparency of the colorbar
CData = CBarHdl.Face.Texture.CData;
ALim = [min(min(AData)), max(max(AData))];
CData(4,:) = uint8(255.*rescale(1:size(CData, 2), ALim(1), ALim(2)));
CBarHdl.Face.Texture.ColorType = 'TrueColorAlpha';
CBarHdl.Face.Texture.CData = CData;
But !!!!!!!!!!!!!!! We cannot preserve the changes when saving them as images :

It seems that when saving plots, the `Texture` will be refresh, but the `Face` will not :
however, object Face only have 4 colors to change(The four corners of a quadrilateral), how
can we set more colors ??


`Face` is a quadrilateral object, and we can change the `VertexData` to draw more than one little quadrilaterals:
data = rand(12,12);
% Transparency range 0-1, .3-1 for better appearance here
AData = rescale(- data, .3, 1);
%Draw an imagesc with numerical control over colormap and transparency
imagesc(data, 'AlphaData',AData);
colormap(jet);
ax = gca;
ax.DataAspectRatio = [1,1,1];
ax.TickDir = 'out';
ax.Box = 'off';
% get colorbar object
CBarHdl = colorbar;
pause(1e-16)
% Modify the transparency of the colorbar
CData = CBarHdl.Face.Texture.CData;
ALim = [min(min(AData)), max(max(AData))];
CData(4,:) = uint8(255.*rescale(1:size(CData, 2), ALim(1), ALim(2)));
warning off
CBarHdl.Face.ColorType = 'TrueColorAlpha';
VertexData = CBarHdl.Face.VertexData;
tY = repmat((1:size(CData,2))./size(CData,2), [4,1]);
tY1 = tY(:).'; tY2 = tY - tY(1,1); tY2(3:4,:) = 0; tY2 = tY2(:).';
tM1 = [tY1.*0 + 1; tY1; tY1.*0 + 1];
tM2 = [tY1.*0; tY2; tY1.*0];
CBarHdl.Face.VertexData = repmat(VertexData, [1,size(CData,2)]).*tM1 + tM2;
CBarHdl.Face.ColorData = reshape(repmat(CData, [4,1]), 4, []);

The higher the value, the more transparent it becomes
data = rand(12,12);
AData = rescale(- data, .3, 1);
imagesc(data, 'AlphaData',AData);
colormap(jet);
ax = gca;
ax.DataAspectRatio = [1,1,1];
ax.TickDir = 'out';
ax.Box = 'off';
CBarHdl = colorbar;
pause(1e-16)
CData = CBarHdl.Face.Texture.CData;
ALim = [min(min(AData)), max(max(AData))];
CData(4,:) = uint8(255.*rescale(size(CData, 2):-1:1, ALim(1), ALim(2)));
warning off
CBarHdl.Face.ColorType = 'TrueColorAlpha';
VertexData = CBarHdl.Face.VertexData;
tY = repmat((1:size(CData,2))./size(CData,2), [4,1]);
tY1 = tY(:).'; tY2 = tY - tY(1,1); tY2(3:4,:) = 0; tY2 = tY2(:).';
tM1 = [tY1.*0 + 1; tY1; tY1.*0 + 1];
tM2 = [tY1.*0; tY2; tY1.*0];
CBarHdl.Face.VertexData = repmat(VertexData, [1,size(CData,2)]).*tM1 + tM2;
CBarHdl.Face.ColorData = reshape(repmat(CData, [4,1]), 4, []);

More transparent in the middle
data = rand(12,12) - .5;
AData = rescale(abs(data), .1, .9);
imagesc(data, 'AlphaData',AData);
colormap(jet);
ax = gca;
ax.DataAspectRatio = [1,1,1];
ax.TickDir = 'out';
ax.Box = 'off';
CBarHdl = colorbar;
pause(1e-16)
CData = CBarHdl.Face.Texture.CData;
ALim = [min(min(AData)), max(max(AData))];
CData(4,:) = uint8(255.*rescale(abs((1:size(CData, 2)) - (1 + size(CData, 2))/2), ALim(1), ALim(2)));
warning off
CBarHdl.Face.ColorType = 'TrueColorAlpha';
VertexData = CBarHdl.Face.VertexData;
tY = repmat((1:size(CData,2))./size(CData,2), [4,1]);
tY1 = tY(:).'; tY2 = tY - tY(1,1); tY2(3:4,:) = 0; tY2 = tY2(:).';
tM1 = [tY1.*0 + 1; tY1; tY1.*0 + 1];
tM2 = [tY1.*0; tY2; tY1.*0];
CBarHdl.Face.VertexData = repmat(VertexData, [1,size(CData,2)]).*tM1 + tM2;
CBarHdl.Face.ColorData = reshape(repmat(CData, [4,1]), 4, []);

The code will work if the plot have AlphaData property
data = peaks(30);
AData = rescale(data, .2, 1);
surface(data, 'FaceAlpha','flat','AlphaData',AData);
colormap(jet(100));
ax = gca;
ax.DataAspectRatio = [1,1,1];
ax.TickDir = 'out';
ax.Box = 'off';
view(3)
CBarHdl = colorbar;
pause(1e-16)
CData = CBarHdl.Face.Texture.CData;
ALim = [min(min(AData)), max(max(AData))];
CData(4,:) = uint8(255.*rescale(1:size(CData, 2), ALim(1), ALim(2)));
warning off
CBarHdl.Face.ColorType = 'TrueColorAlpha';
VertexData = CBarHdl.Face.VertexData;
tY = repmat((1:size(CData,2))./size(CData,2), [4,1]);
tY1 = tY(:).'; tY2 = tY - tY(1,1); tY2(3:4,:) = 0; tY2 = tY2(:).';
tM1 = [tY1.*0 + 1; tY1; tY1.*0 + 1];
tM2 = [tY1.*0; tY2; tY1.*0];
CBarHdl.Face.VertexData = repmat(VertexData, [1,size(CData,2)]).*tM1 + tM2;
CBarHdl.Face.ColorData = reshape(repmat(CData, [4,1]), 4, []);

I have lon and lat and signal stengths plotting from my roaming GPS Lora module that reports signal strength to Thingspeak at it's location. I got GEOSCATTER plotting location circles.But i want extrapulate?Interp?Heatmap. the stengths between the points. When i use Interp i end up timiming out. How do i modify my code to do this?
Public Channel 214526
Cheers Andy
There are a host of problems on Cody that require manipulation of the digits of a number. Examples include summing the digits of a number, separating the number into its powers, and adding very large numbers together.
If you haven't come across this trick yet, you might want to write it down (or save it electronically):
digits = num2str(4207) - '0'
That code results in the following:
digits =
4 2 0 7
Now, summing the digits of the number is easy:
sum(digits)
ans =
13
Hello and a warm welcome to everyone! We're excited to have you in the Cody Discussion Channel. To ensure the best possible experience for everyone, it's important to understand the types of content that are most suitable for this channel.
Content that belongs in the Cody Discussion Channel:
- Tips & tricks: Discuss strategies for solving Cody problems that you've found effective.
- Ideas or suggestions for improvement: Have thoughts on how to make Cody better? We'd love to hear them.
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- Requests for guidance: Stuck on a Cody problem? Ask for advice or hints, but make sure to show your efforts in attempting to solve the problem first.
- General discussions: Anything else related to Cody that doesn't fit into the above categories.
Content that does not belong in the Cody Discussion Channel:
- Comments on specific Cody problems: Examples include unclear problem descriptions or incorrect testing suites.
- Comments on specific Cody solutions: For example, you find a solution creative or helpful.
Please direct such comments to the Comments section on the problem or solution page itself.
We hope the Cody discussion channel becomes a vibrant space for sharing expertise, learning new skills, and connecting with others.
Spring is here in Natick and the tulips are blooming! While tulips appear only briefly here in Massachusetts, they provide a lot of bright and diverse colors and shapes. To celebrate this cheerful flower, here's some code to create your own tulip!

One of the starter prompts is about rolling two six-sided dice and plot the results. As a hobby, I create my own board games. I was able to use the dice rolling prompt to show how a simple roll and move game would work. That was a great surprise!
Hallo zusammen,
seit ein paar Tagen werden sämtliche meiner Visualisierungen nicht mehr aktualisiert. Im Editiermodus läuft der Code durch und die Grafik wird korrekt erzeugt.
Hat jemand eine Idee was da schief läuft?

Danke & viele Grüße
How to leave feedback on a doc page
Leaving feedback is a two-step process. At the bottom of most pages in the MATLAB documentation is a star rating.

Start by selecting a star that best answers the question. After selecting a star rating, an edit box appears where you can offer specific feedback.

When you press "Submit" you'll see the confirmation dialog below. You cannot go back and edit your content, although you can refresh the page to go through that process again.

Tips on leaving feedback
- Be productive. The reader should clearly understand what action you'd like to see, what was unclear, what you think needs work, or what areas were really helpful.
- Positive feedback is also helpful. By nature, feedback often focuses on suggestions for changes but it also helps to know what was clear and what worked well.
- Point to specific areas of the page. This helps the reader to narrow the focus of the page to the area described by your feedback.
What happens to that feedback?
Before working at MathWorks I often left feedback on documentation pages but I never knew what happens after that. One day in 2021 I shared my speculation on the process:
> That feedback is received by MathWorks Gnomes which are never seen nor heard but visit the MathWorks documentation team at night while they are sleeping and whisper selected suggestions into their ears to manipulate their dreams. Occassionally this causes them to wake up with a Eureka moment that leads to changes in the documentation.

I'd like to let you in on the secret which is much less fanciful. Feedback left in the star rating and edit box are collected and periodically reviewed by the doc writers who look for trends on highly trafficked pages and finer grain feedback on less visited pages. Your feedback is important and often results in improvements.
Drumlin Farm has welcomed MATLAMB, named in honor of MathWorks, among ten adorable new lambs this season!

Hi Helpdesk,
I urgently seek assistance with an issue that has persisted for a week. I am using Node-RED to interface my gateway and vibration sensor. The sensor sends 960 packets of X, Y, and Z data every 5 minutes. I retrieve and send this data through my Thingspeak42 node to my Thingspeak channel.
I am subscribed to the Thingspeak Student paid plan (see attached "12.png"). Despite this, Thingspeak is inconsistently snipping my data. For example, my X-field sometimes receives only 78 out of 960 points, and similar inconsistencies occur with the Y and Z fields.
Attached is "vibration data node red.png," showing an attempt to send just 120 packets to my Thingspeak channel. However, only 93 data points are received. Also attached is a JSON snapshot of field 2 - X_values, showing only 93 points ("JSON Field 2 data.png"). This is disappointing given that I am paying for the student plan, which should support 33 million points/year per unit (~90,000/day per unit).
I urgently require an explanation and resolution for this issue. Please provide immediate assistance.
Kind regards,
Krish
I have an Arduino Uno R3 with an integrated ESP 8266. With the Arduino Uno, I measure some capacitive humidity sensors and a DHT 22 temperature and humidity sensor. The measurements are sent to the serial port and the ESP 8266 picks them up and uploads them to ThingSpeak. My problem is that it does this randomly and not in the assigned fields. Could someone help me? Thank you very much
A colleague said that you can search the Help Center using the phrase 'Introduced in' followed by a release version. Such as, 'Introduced in R2022a'. Doing this yeilds search results specific for that release.
Seems pretty handy so I thought I'd share.
Bringing the beauty of MathWorks Natick's tulips to life through code!

Remix challenge: create and share with us your new breeds of MATLAB tulips!
Hi team,
Could you please confirm us about the process power and computational capacity of ThingSpeak i.e. how quickly and efficiently my MATLAB code can execute on ThingSpeak? What other specifications related to data communication and integration are there in ThingSpeak? As all specifications are not mentioned here: https://thingspeak.com/prices/thingspeak_academic
Thanks.
Regards,
Tanusree
WebSend zu "api.thingspeak.com" zeigt übermittelte Daten an, auf thingspeak kommt aber nichts an.
V11:54:37.665 SCR: performs "WebSend [api.thingspeak.com] /update,json?api_key=***&field1=14039.05&field2=35517.69&field3=-3986.00"
Hat jemand eine Idee warum?
I found this plot of words said by different characters on the US version of The Office sitcom. There's a sparkline for each character from pilot to finale episode.

is there any sites available online free ai course learning except: coursera.org
From Alpha Vantage's website: API Documentation | Alpha Vantage
Try using the built-in Matlab function webread(URL)... for example:
% copy a URL from the examples on the site
URL = 'https://www.alphavantage.co/query?function=TIME_SERIES_DAILY&symbol=IBM&apikey=demo'
% or use the pattern to create one
tickers = [{'IBM'} {'SPY'} {'DJI'} {'QQQ'}]; i = 1;
URL = ...
['https://www.alphavantage.co/query?function=TIME_SERIES_DAILY_ADJUSTED&outputsize=full&symbol=', ...
+ tickers{i}, ...
+ '&apikey=***Put Your API Key here***'];
X = webread(URL);
You can access any of the data available on the site as per the Alpha Vantage documentation using these two lines of code but with different designations for the requested data as per the documentation.
It's fun!