SphereMesh
Provides routines to create Delaunay meshes on the surface of a unit sphere, by recursively bisecting the edges of chosen regular polyhedrons (in particular, Platonic solids). Can be used to generate approximately uniform sampling of a sphere's surface.
See this blog post for a description of the algorithm:
https://siddharth-maddali.github.io/2019/05/01/a-fast-mesh-refinement-algorithm.html
Cite As
Siddharth Maddali (2025). SphereMesh (https://github.com/siddharth-maddali/SphereMesh), GitHub. Retrieved .
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Versions that use the GitHub default branch cannot be downloaded
Version | Published | Release Notes | |
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1.0.1 | Linked to blog post to explain the algorithm |
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1.0.0 |
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