Yeap Jia Wei
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Question
Write a function that checks whether an element occurs in a list.
function Checking(x) a=([1,3,5,8,9]); if x==a disp('It is an element') else disp('Not an eleme...
9 years ago | 3 answers | 0
3
answersQuestion
How do i define the recursive function?
The first three Legendre polynomials are P0(x) = 1, P1(x) = x, and P2(x) = (3x2−1)/2. There is a general recurrence formula for ...
9 years ago | 3 answers | 2
3
answersQuestion
How do i generate x/y coordinates to plot points for a race track?
I was given these 4 datas -Time (Seconds) -Ground Speed (km/h) -G Force Long (G) -G Force Lat (G) pls advice?
9 years ago | 0 answers | 0
0
answersQuestion
What is the code to use for format spec in order to get matrix table where each column contain contain 4 data?
if true Data = fopen('Track.txt', 'r'); formatspec = ''; Matrix = [4,inf]; DataInMatrix = fscanf(Data, formatspec, Matri...
9 years ago | 1 answer | 1
1
answerQuestion
How do i create two multi-dimensional arrays: a 10 x 10 x 10 numerical array (3-D) anda 5 x 5 x 5 x 5 numerical array (4-D) where each value in each array corresponds to the multiplication of indices?
Pls advice
9 years ago | 6 answers | 0
6
answersQuestion
How do i export text file into matrix with 4 different data? Pls advice how should the code will be ?
Time (Seconds): 0.00 Ground Speed (km/h): 171.2898382 G Force Long (G): 0.27 G Force Lat (G): 0.1856280 Time (Seconds): 0....
9 years ago | 1 answer | 0
1
answerQuestion
How do i create GUI using projectile motion? The GUI is required to be able to input value of x0,y0,v0x,v0y and also able able user to press'redraw plot' button to update figure for projectile motion
x0=0; y0=10; v0=5; angle0=(pi/3); v0x= v0*cos(pi*(angle0/180)); v0y= v0*sin(pi*(angle0/180)); g=9.81; ...
9 years ago | 1 answer | 0
1
answerQuestion
How do create a function to plot an output projectile motion wth inputs x0,y0,v0x&v0y? x accleration =0,y accleration,g=9.81. using time vector to denote time and two vectors to denote movement x &y direction?
angle=[0.4, 0.6, pi/4, 1.0, 1.2]; x0=0; y0=0; v0x=0; v0y=0 g=9.81 t=0:.01:500; x=V0x*cos(angle); y=V0y*sin(angle)-9.8*...
9 years ago | 1 answer | 1