insMotionPose
Description
The insMotionPose object models 3-D motion assuming constant
      angular velocity and constant linear acceleration. Passing an insMotionPose
      object to an insEKF object enables the
      estimation of 3-D motion, including orientation, angular velocity, position, linear velocity,
      and linear acceleration. For details on the motion model, see Algorithms.
Creation
Syntax
Description
model = insMotionPoseinsMotionPose object. Passing model to an insEKF object enables the
          estimation of:
- The orientation quaternion from the navigation frame to the body frame. 
- The angular velocity of the platform, expressed in the body frame. 
- The position of the platform, expressed in the navigation frame. 
- The velocity of the platform, expressed in the navigation frame. 
- The acceleration of the platform, expressed in the navigation frame. 
Examples
Algorithms
The insMotionPose object models the motion of platforms. The state equation
      of the motion model is:
where:
- q = (q0, q1, q2, q3) is the quaternion from the navigation frame to the body frame. 
- ω = (0, ωx, ωy, ωz) is the angular velocity of the platform, expressed in the body frame. 
- p is the position of the platform, expressed in the navigation frame. 
- v is the linear velocity of the platform, expressed in the navigation frame. 
- a is the linear acceleration of the platform, expressed in the navigation frame. 
Version History
Introduced in R2022a
See Also
insEKF | insOptions | insMotionOrientation | positioning.INSMotionModel