Why does plot quality reduce when plotting line and scatter together?
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I am using plot3() and scatter3() together and the quality of the plot is reducing. The plot becomes a bit pixelated.
% Code snippets of what I am using
plot3(xSol{1}(first_seconds), omegaSol{1}(first_seconds), ESol{1}(first_seconds), 'LineWidth', 1.8, 'Color', PS.Purple2);
scatter3(x_FP(1, i), omega_FP(1, i), E_FP(1, i), 'Marker', 'o', 'SizeData', 60, 'MarkerFaceColor', PS.DRed2, 'MarkerEdgeColor', PS.Red4, 'MarkerFaceAlpha', MarkerAlpha);
Why is this happening? How can I get a smooth and high quality plot?
Problem picture:

Basically I want to have the dots with a certain alpha. plot3() does not allow that so I am using scatter3(). If there is another way of using 'o' Marker with plot3() and get alpha for them I can use that.
6 Comments
KALYAN ACHARJYA
on 24 Jan 2022
Can you attach the complete code, so that we can reproduce the same plot?
atharva aalok
on 24 Jan 2022
Edited: atharva aalok
on 24 Jan 2022
KALYAN ACHARJYA
on 24 Jan 2022
You have 20 samples only, as per attached data.
atharva aalok
on 24 Jan 2022
atharva aalok
on 24 Jan 2022
KALYAN ACHARJYA
on 24 Jan 2022
OK
Answers (1)
Bjorn Gustavsson
on 24 Jan 2022
0 votes
The painters-renderer that produces vector-format output, like eps doesn't understand alpha-type transparency. Therefore when you have plots utilizing alpha-mapped transparent objects you will get figures saved with the opengl renderer - which understands transparency but produces pixel-based images. There is (as far as I know) nothing much we can do about that.
Hope this clarifies the issue.
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