How do I stitch rectangular terrain surfaces to roads?

I have a road that I'm adding a terrain surface to. If I create the surface as a rectangle (4 straight edges) the terrain does NOT stitch to the road. If the terrain surface has one edge curved (in my mind it becomes blob-like) then the stitching process works. Will try to attach the screenshots to this message.
Is there a way to get proper stitching with a rectangular terrain surface?
Thx

 Accepted Answer

Turns out ctrl-click on perimeter vertices and road vertices will do what I wanted.

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