Clear Filters
Clear Filters

How to Generate Perfect Circles for Minecraft Builds in MATLAB

26 views (last 30 days)
Hello MATLAB Community,
I am currently working on a project related to Minecraft, where I need to create perfect circles as a guide for building structures within the game. Given the blocky nature of Minecraft, creating smooth circles can be challenging. I am looking to utilize MATLAB to generate these circle templates.
My goal is to create a MATLAB script that can output a matrix representing a circle, where the matrix elements indicate whether a block should be placed at that position (1 for a block, 0 for no block). This output can then be used as a guide for building the circles in Minecraft.
Here's what I have tried so far:
function circleMatrix = generateMinecraftCircle(radius)
circleMatrix = zeros(2*radius+1, 2*radius+1);
for x = -radius:radius
for y = -radius:radius
if round(sqrt(x^2 + y^2)) == radius
circleMatrix(x+radius+1, y+radius+1) = 1;
end
end
end
end
This function takes a radius as input and is supposed to output a matrix with ones representing the circle's perimeter. However, I am facing some issues:
  1. The circles generated are not as smooth as I would like. They often have jagged edges which don't look great in Minecraft. I'm aiming for a level of smoothness similar to what's achieved by online tools like the Minecraft Circle Generator https://minecraftcirclegenerate.com/, but I'm struggling to replicate this in MATLAB.
  2. I am unsure how to optimize this code for larger circles as it gets quite slow.
I would greatly appreciate any suggestions for improving the circle's smoothness and the efficiency of the code. Also, if there's a better approach to achieving this in MATLAB, I am open to trying new methods.
Thank you for your help!

Answers (1)

Florian Bidaud
Florian Bidaud on 15 Jan 2024
Edited: Florian Bidaud on 15 Jan 2024
You need a bit more resolution in your circle, and I would go for finding the minimum of the equation rather than rounding the result. However, I am not familiar with minecraft, I am not sure that you can split the radius and the resolution as I just did as you might be limited be the number of squares if you really want a explicit radius rather than a shape.
resolution = 10; % Higher resolution
circleMatrix = generateMinecraftCircle(10,resolution);
[r,c] = find(circleMatrix);
scatter(c/resolution,r/resolution)
xlim([0 20])
ylim([0 20])
resolution = 1; % Lower resolution
circleMatrix = generateMinecraftCircle(10,resolution);
[r,c] = find(circleMatrix);
scatter(c/resolution,r/resolution)
xlim([0 20])
ylim([0 20])
function circleMatrix = generateMinecraftCircle(radius,resolution)
radius = resolution*radius;
circleMatrix = zeros(2*radius+1, 2*radius+1);
for x = -radius:radius
circleMatrix(x+radius+1,:) = abs(x^2 + (-radius:radius).^2-radius^2)==min(abs(x^2 + (-radius:radius).^2-radius^2));
end
end

Categories

Find more on Number games in Help Center and File Exchange

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!