Three ways to change the order of items in the legend
I'll review two ways to flexibly set the legend's order and one way to reverse the legend order.
Flexibly set the legend order:
Let's take this simple example:
p1 = plot(1:10, LineWidth=5, DisplayName='p1');
p2 = plot(10:-1:1, LineWidth=5, DisplayName='p2');
p3 = plot(ones(10,1)*5, LineWidth=5, DisplayName='p3');
1) The first way is to specify the order the object handles in the legend command. If we wanted p2 on top, p3 in the middle, and p1 on the bottom, we would call this:
2) The second way you can do this is by updating the child order of the axes. By default, the legend will order the objects in the same order of creation. This is the reverse order of the axes’ Children property since the oldest object gets placed at the bottom:
ax.Children = [p1; p3; p2];
Note: Updating the order of the Children property will impact the stacking order of the objects in the axes. While you can achieve the same resulting legend as in the first approach, it will alter the appearance in the axes.
Reverse the legend order:
3) Starting in 23b, a new Direction property was added to legend. This property inverts the order of the legend entries. By default, the value of this property is 'normal'.
p = plot([1:10; 2:11; 3:12; 4:13]', LineWidth=3);
Some objects like a stacked bar and area have an inherent order. The legend will set Direction to 'reverse' automatically:
bar(magic(5), 'stacked');
You can revert back to the previous behavior by specifying the legend's direction to be 'normal'
legend(Direction='normal');