Simulink tracking a target sound
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I'm looking to create a simulink model that tracks a target sound in real time. It's easier explained with an example. Say you have a quiet, small vehicle engine and would like it to have a more aggressive note. You also have your aggressive 'target' sound recorded matched up to signals such as RPM and pedal position. The simulink model needs to take RPM and pedal position and essentially look at the target to see what it's supposed to sound like. Then using an active microphone feed, some type of feedback controller should compare target(@rpm, @pedal) and actual(@rpm, @pedal) and then fill in the difference using a speaker (adjust equalizer gains or some other way).
The problem is, I have no clue where to start or how to properly 'load' the target data that can be fed into a feedback controller loop.
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