How to generate random holes in a 2D surface?
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1. Generation of a 2D surafce. 2. generation of random holes on 2D surface. 3. Extraction of co-ordinate of holes 4. Meshing of the 2D surface and extraction of node coordinates(if possible)
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KSSV
on 16 Aug 2016
for meshing you can refer following links:
Coming about random holes....what shape the holes are in?
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Image Analyst
on 16 Aug 2016
Create your surface as a matrix. Then create a mask of a bunch of circles using rand() to get locations and/.or radii and the circle FAQ. Then zero out the areas in the surface like this:
yourSurface(circleMask) = 0;
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