Triangulation with constrained edge lengths
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I am using triangulation for a Monte Carlo simulation of a physical surface. The triangulation represents a tethered sphere network. In this simulation, I need the length of the tethers, represented by the edges, to be within a certain range of length. How can I triangulate a surface, such that the the edge have lengths between a minimum and maximum length?
4 Comments
Matt J
on 8 Jan 2018
Shouldn't the physical equations take care of that? Aren't you randomly generating the points according to a distribution that controls the distance between spheres?
T Abraham
on 8 Jan 2018
Matt J
on 9 Jan 2018
Well what data are you currently generating with the Monte Carlo simulation? And with what kind of random distribution?
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