Triangulation with constrained edge lengths

I am using triangulation for a Monte Carlo simulation of a physical surface. The triangulation represents a tethered sphere network. In this simulation, I need the length of the tethers, represented by the edges, to be within a certain range of length. How can I triangulate a surface, such that the the edge have lengths between a minimum and maximum length?

4 Comments

Shouldn't the physical equations take care of that? Aren't you randomly generating the points according to a distribution that controls the distance between spheres?
@Matt J the length constraints are there for self-avoiding such that it is impossible for the spheres to overlap with each other during the course of the simulation. I don't understand what you mean by the physical equations taking care of that...
Well what data are you currently generating with the Monte Carlo simulation? And with what kind of random distribution?
T Abraham
T Abraham on 9 Jan 2018
Edited: T Abraham on 9 Jan 2018
@Matt J the data is the dynamics of the physical surface so basically the trajectories of vertices/spheres.
What do you mean by distribution? I use a Metropolis criterion, so I guess Boltzmann distribution.

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Asked:

on 8 Jan 2018

Edited:

on 9 Jan 2018

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