How to include the effect of lead screw efficiency in a Simscape Multibody lead screw block
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I need to include the efficiency of the lead screw (actually a ball screw) in the mechanism I'm simulating. I put together what I consider a "hack" to include a translating friction that is a function of the input torque, but this seems inelegant and probably inefficient. What are some ways to include this basic parameter of lead screws into a model?
(This question leads to the more global question of whether or not Mathworks will add friction or efficiency to any of the joints in Multibody so that band-aids using Simulink or Simscape Foundation Library aren't necessary.)
Dan
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Andrew
on 21 Aug 2018
Edited: Andrew
on 21 Aug 2018
Hey, what I did to make this work was by creating my own joint of sorts. Basically the lead screw has 2 degrees of freedom here, a translational and a revolute, so i just used each of those joints individually and then controlled the positions of them based on a 1D model based on simulink driveline ratchet leadscrew (https://www.mathworks.com/help/physmod/sdl/examples/ratchet-leadscrew-mechanism.html)
Inside the Friction Model subsystem:
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