Play a sound at certain frequency and recording it simultaneously
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Andrew Moss
on 28 Feb 2019
Commented: Walter Roberson
on 12 Apr 2020
Hello,
I am a novice and I need your help
The code below helps me to generate a sound at certain frequency for a certain duration, how to I record simultaneously and write it
to a file?
Fs = 44100; % Samples per second. 48000 is also a good choice
toneFreq = 22000; % Tone frequency, in Hertz. must be less than .5 * Fs.
nSeconds = 10; % Duration of the sound
a = sin(linspace(0, nSeconds*toneFreq*2*pi, round(nSeconds*Fs)));
sound(a,Fs); % Play sound at sampling rate Fs
2 Comments
alon cohen
on 12 Apr 2020
why did you choose specificly Fs=44100 (or 48000) ?
how does changing Fs affect the real frequency i hear out of my computer?
thanks.
Walter Roberson
on 12 Apr 2020
44100 is the standard for CDs. It was a compromise based upon what available electronic circuits could affordably do at the time.
48000 is the standard for Digital Video, which came later than CDs.
Audio professionals say that the difference between 44100 and 48000 would be undetectable or barely detectable by humans.
Accepted Answer
Shivam Gupta
on 4 Mar 2019
Edited: Walter Roberson
on 4 Mar 2019
To simultaneously play and record:
- Create the audioPlayerRecorder object and set its properties.
- Call the object with arguments, as if it were a function.
For more information, see:
1 Comment
Walter Roberson
on 4 Mar 2019
Edited: Walter Roberson
on 4 Mar 2019
This is for the case of recording incoming sound at the same time you are playing, not directly for the case of recording the sound that you are playing.
In order to use the above, you would need to use a hardware loopback connector -- which would end up converting to analog, emitting the signal, receiving the signal, converting to digital again.
Note: it is not possible to record outgoing sound using the winsound drivers without having a hardware loopback connector: the driver makes it impossible. However, digital loopback is a possibility with some other drivers.
More Answers (1)
Walter Roberson
on 4 Mar 2019
You would probably only want to record what is playing if:
- you need to measure the distoration characteristics of your audio system; or
- you are using sound() to overlay multiple sounds and want to record the mix. Using sound() this way makes it pretty much impossible to synchronize the sounds, so this is not a good mixer.
What you would normally do instead is simply
audiowrite('FileNameGoeshere.wav', a, Fs)
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