How to render a vertices (x,y,z)-coordinates based object ?
Show older comments
Hi,
I have the following problem:
I have a 3D model of a inner ear, which consists of of several individual matrixes so I can access certain areas seperatly. However the model is generated using the scatter function, since I only have the x,y,z coordinates (see model attached). The matrixes itself is quite big, up to 170 000 entries.
In the next step I want to render my model and ultimately generating an stl or obj file. I read that the rendering step could be accomplished using isosurface. However I fail in implementing it correctly…
Could anyone explain me how it is done correctly? Also, will it work for a matrix this big ?
Thank you so much in advance !
Answers (0)
Categories
Find more on Lighting, Transparency, and Shading in Help Center and File Exchange
Products
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!