volume tessellation with spheres

Hey guys,
I have some irregular-shape particles as stl. What I need to do is to fill the volume with regular array of spheres, like cubic array. Having a control on the size of filling spheres (which is the same for all the spheres) will be useful.
Any idea?

7 Comments

Not an optimal solution, but what about creating an internal buffer whose distance to the initial shape/hull is the radius of the spheres (e.g. with the software which generated the initial STL), immersing the buffer in a regular array of sphere centers, and discarding those which are not inside the buffer?
I give no MATLAB-based way of doing this, but it could start a discussion. The 2D variant based on this approach is rather easy to implement in MATLAB (buffering done with Mapping or FEX function, detection done with INPOLYGON), but extending this to 3D seems quite difficult.
Sean de Wolski
Sean de Wolski on 1 Oct 2013
Edited: Sean de Wolski on 1 Oct 2013
inpolyhedron on the FEX will help with this I'll bet. Not sure how yet though. Still wrapping my head around it.
Well, then it's "just" a question of building an internal buffer. I guess that 3DS Max or equivalent can generate this quite easily (even though I have no experience with these products), but I have no idea how to do it efficiently in MATLAB (I built a 2D algorithm once, but it was already quite slow in 2D).
seems that inpolyhedron can do the job, if the asking points are the centers of pre-defined cubic array. But, it's not easy!
Cedric
Cedric on 3 Oct 2013
Edited: Cedric on 3 Oct 2013
Are you able to build an internal buffer using the software that you used to generate the original STL?
no, I'm not. But let's say I got it. The main thing is still there.
No, assume that you've got it, then you build a regular lattice of sphere centers, which is a basic array of 3D coordinates that covers the extent of the particulate. This is easy to do as it is a rectangular volume (framing the original particulate); assuming that you have your STL nodes coordinates in a nx3 array named nodes, you'd do something like
r = .. ; % Spheres radius.
mins = min(nodes) ;
maxs = max(nodes) ;
[X,Y,Z] = ndgrid( mins(1):2*r:maxs(1), ...
mins(2):2*r:maxs(2), ...
mins(3):2*r:maxs(3) ) ;
centers = [X(:),Y(:),Z(:)] ; % If needed, but you might be
% able to work directly with
% X, Y, and Z.
I didn't read the description of the FEX function written by Sven, but assuming that it works on arrays of points and with a non-convex polyhedron, basically the next step is just to submit the internal buffer STL and the array of centers to know which ones define spheres inside the original particulate.

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Answers (1)

Sean de Wolski
Sean de Wolski on 1 Oct 2013
The cellphone tower optimization problem solves this as a constrained optimization with circles inside of a square. I would recommend starting with this and modifying it to be three dimensional with irregular boundary constraints.

2 Comments

Good idea! OK, I give it a try.
Thanks
Thinking about it some more, I'm not sure this will work with a non-convex shape...

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bob
on 1 Oct 2013

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on 4 Oct 2013

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