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function dragon24
% Copyright (c) 2024, Zhaoxu Liu / slandarer
baseV=[ -.016,.822; -.074,.809; -.114,.781; -.147,.738; -.149,.687; -.150,.630;
-.157,.554; -.166,.482; -.176,.425; -.208,.368; -.237,.298; -.284,.216;
-.317,.143; -.338,.091; -.362,.037;-.382,-.006;-.420,-.051;-.460,-.084;
-.477,-.110;-.430,-.103;-.387,-.084;-.352,-.065;-.317,-.060;-.300,-.082;
-.331,-.139;-.359,-.201;-.385,-.262;-.415,-.342;-.451,-.418;-.494,-.510;
-.533,-.599;-.569,-.675;-.607,-.753;-.647,-.829;-.689,-.932;-.699,-.988;
-.639,-.905;-.581,-.809;-.534,-.717;-.489,-.642;-.442,-.543;-.393,-.447;
-.339,-.362;-.295,-.296;-.251,-.251;-.206,-.241;-.183,-.281;-.175,-.350;
-.156,-.434;-.136,-.521;-.128,-.594;-.103,-.677;-.083,-.739;-.067,-.813;-.039,-.852];
% 基础比例、上色方式数据
baseV=[0,.82;baseV;baseV(end:-1:1,:).*[-1,1];0,.82];
baseV=baseV-mean(baseV,1);
baseF=1:size(baseV,1);
baseY=baseV(:,2);
baseY=(baseY-min(baseY))./(max(baseY)-min(baseY));
N=30;
baseR=sin(linspace(pi/4,5*pi/6,N))./1.2;
baseR=[baseR',baseR'];baseR(1,:)=[1,1];
baseR(5,:)=[2,.6];
baseR(10,:)=[3.7,.4];
baseR(15,:)=[1.8,.6];
baseT=[zeros(N,1),ones(N,1)];
baseM=zeros(N,2);
baseD=baseM;
ratioT=@(Mat,t)Mat*[cos(t),sin(t);-sin(t),cos(t)];
% 配色数据
CList=[211,56,32;56,105,166;253,209,95]./255;
% CList=bone(4);CList=CList(2:4,:);
% CList=flipud(bone(3));
% CList=lines(3);
% CList=colorcube(3);
% CList=rand(3)
baseC1=CList(2,:)+baseY.*(CList(1,:)-CList(2,:));
baseC2=CList(3,:)+baseY.*(CList(1,:)-CList(3,:));
% 构建图窗
fig=figure('units','normalized','position',[.1,.1,.5,.8],...
'UserData',[98,121,32,115,108,97,110,100,97,114,101,114]);
axes('parent',fig,'NextPlot','add','Color',[0,0,0],...
'DataAspectRatio',[1,1,1],'XLim',[-6,6],'YLim',[-6,6],'Position',[0,0,1,1]);
% 构造龙每个部分句柄
dragonHdl(1)=patch('Faces',baseF,'Vertices',baseV,'FaceVertexCData',baseC1,'FaceColor','interp','EdgeColor','none','FaceAlpha',.95);disp(char(fig.UserData))
for i=2:N
dragonHdl(i)=patch('Faces',baseF,'Vertices',baseV.*baseR(i,:)-[0,i./2.5-.3],'FaceVertexCData',baseC2,'FaceColor','interp','EdgeColor','none','FaceAlpha',.7);
end
set(dragonHdl(5),'FaceVertexCData',baseC1,'FaceAlpha',.7)
set(dragonHdl(10),'FaceVertexCData',baseC1,'FaceAlpha',.7)
set(dragonHdl(15),'FaceVertexCData',baseC1,'FaceAlpha',.7)
for i=N:-1:1,uistack(dragonHdl(i),'top');end
for i=1:N
baseM(i,:)=mean(get(dragonHdl(i),'Vertices'),1);
end
baseD=diff(baseM(:,2));Pos=[0,2];
% 主循环及旋转、运动计算
set(gcf,'WindowButtonMotionFcn',@dragonFcn)
fps=8;
game=timer('ExecutionMode', 'FixedRate', 'Period',1/fps, 'TimerFcn', @dragonGame);
start(game)
% Copyright (c) 2023, Zhaoxu Liu / slandarer
set(gcf,'tag','co','CloseRequestFcn',@clo);
function clo(~,~)
stop(game);delete(findobj('tag','co'));clf;close
end
function dragonGame(~,~)
Dir=Pos-baseM(1,:);
Dir=Dir./norm(Dir);
baseT=(baseT(1:end,:)+[Dir;baseT(1:end-1,:)])./2;
baseT=baseT./(vecnorm(baseT')');
theta=atan2(baseT(:,2),baseT(:,1))-pi/2;
baseM(1,:)=baseM(1,:)+(Pos-baseM(1,:))./30;
baseM(2:end,:)=baseM(1,:)+[cumsum(baseD.*baseT(2:end,1)),cumsum(baseD.*baseT(2:end,2))];
for ii=1:N
set(dragonHdl(ii),'Vertices',ratioT(baseV.*baseR(ii,:),theta(ii))+baseM(ii,:))
end
end
function dragonFcn(~,~)
xy=get(gca,'CurrentPoint');
x=xy(1,1);y=xy(1,2);
Pos=[x,y];
Pos(Pos>6)=6;
Pos(Pos<-6)=6;
end
end
There will be a warning when we try to solve equations with piecewise:
syms x y
a = x+y;
b = 1.*(x > 0) + 2.*(x <= 0);
eqns = [a + b*x == 1, a - b == 2];
S = solve(eqns, [x y]);
% 错误使用 mupadengine/feval_internal
% System contains an equation of an unknown type.
%
% 出错 sym/solve (第 293 行)
% sol = eng.feval_internal('solve', eqns, vars, solveOptions);
%
% 出错 demo3 (第 5 行)
% S=solve(eqns,[x y]);
But I found that the solve function can include functions such as heaviside to indicate positive and negative:
syms x y
a = x+y;
b = floor(heaviside(x)) - 2*abs(2*heaviside(x) - 1) + 2*floor(-heaviside(x)) + 4;
eqns = [a + b*x == 1, a - b == 2];
S = solve(eqns, [x y])
% S =
% 包含以下字段的 struct:
%
% x: -3/2
% y: 11/2
The piecewise function is divided into two sections, which is so complex, so this work must be encapsulated as a function to complete:
function pwFunc=piecewiseSym(x,waypoint,func,pfunc)
% @author : slandarer
gSign=[1,heaviside(x-waypoint)*2-1];
lSign=[heaviside(waypoint-x)*2-1,1];
inSign=floor((gSign+lSign)/2);
onSign=1-abs(gSign(2:end));
inFunc=inSign.*func;
onFunc=onSign.*pfunc;
pwFunc=simplify(sum(inFunc)+sum(onFunc));
end
Function Introduction
  • x : Argument
  • waypoint : Segmentation point of piecewise function
  • func : Functions on each segment
  • pfunc : The value at the segmentation point
example
syms x
% x waypoint func pfunc
f=piecewiseSym(x,[-1,1],[-x-1,-x^2+1,(x-1)^3],[-x-1,(x-1)^3]);
For example, find the analytical solution of the intersection point between the piecewise function and f=0.4 and plot it:
syms x
% x waypoint func pfunc
f=piecewiseSym(x,[-1,1],[-x-1,-x^2+1,(x-1)^3],[-x-1,(x-1)^3]);
% solve
S=solve(f==.4,x)
% S =
%
% -7/5
% (2^(1/3)*5^(2/3))/5 + 1
% -15^(1/2)/5
% 15^(1/2)/5
% draw
xx=linspace(-2,2,500);
f=matlabFunction(f);
yy=f(xx);
plot(xx,yy,'LineWidth',2);
hold on
scatter(double(S),.4.*ones(length(S),1),50,'filled')
precedent
syms x y
a=x+y;
b=piecewiseSym(x,0,[2,1],2);
eqns = [a + b*x == 1, a - b == 2];
S=solve(eqns,[x y])
% S =
% 包含以下字段的 struct:
%
% x: -3/2
% y: 11/2
It is pretty easy to draw a cool heatmap for I have uploaded a tool to fileexchange:
t=0.2:0.01:3*pi;
hold on
plot(t,cos(t)./(1+t),'LineWidth',4)
plot(t,sin(t)./(1+t),'LineWidth',4)
plot(t,cos(t+pi/2)./(1+t+pi/2),'LineWidth',4)
plot(t,cos(t+pi)./(1+t+pi),'LineWidth',4)
ax=gca;
hLegend=legend();
pause(1e-16)
colorData = uint8([255, 150, 200, 100; ...
255, 100, 50, 200; ...
0, 50, 100, 150; ...
102, 150, 200, 50]);
set(ax.Backdrop.Face, 'ColorBinding','interpolated','ColorData',colorData);
set(hLegend.BoxFace,'ColorBinding','interpolated','ColorData',colorData)
I have written two tools and uploaded fileexchange, which allows us to easily draw chord diagrams:
chord chart 弦图
download:
demo:
dataMat=[2 0 1 2 5 1 2;
3 5 1 4 2 0 1;
4 0 5 5 2 4 3];
dataMat=dataMat+rand(3,7);
dataMat(dataMat<1)=0;
colName={'G1','G2','G3','G4','G5','G6','G7'};
rowName={'S1','S2','S3'};
CC=chordChart(dataMat,'rowName',rowName,'colName',colName);
CC=CC.draw();
CC.setFont('FontSize',17,'FontName','Cambria')
% 显示刻度和数值
% Displays scales and numeric values
CC.tickState('on')
CC.tickLabelState('on')
% 调节标签半径
% Adjustable Label radius
CC.setLabelRadius(1.4);
Digraph chord chart 有向弦图
download:
demo:
dataMat=randi([0,8],[6,6]);
% 添加标签名称
NameList={'CHORD','CHART','MADE','BY','SLANDARER','MATLAB'};
BCC=biChordChart(dataMat,'Label',NameList,'Arrow','on');
BCC=BCC.draw();
% 添加刻度
BCC.tickState('on')
% 修改字体,字号及颜色
BCC.setFont('FontName','Cambria','FontSize',17,'Color',[.2,.2,.2])
BCC.setLabelRadius(1.3);
BCC.tickLabelState('on')
How to create a legend as follows?
Principle Explanation - Graphic Objects
Hidden Properties of Legend are laid as follows
In most cases, legends are drawn using LineLoop and Quadrilateral:
Both of these basic graphic objects are drawn in groups of four points, and the general principle is as follows:
Of course, you can arrange the points in order, or set VertexIndices whitch means the vertex order to obtain the desired quadrilateral shape:
Other objects
Compared to objects that can only be grouped into four points, we also need to introduce more flexible objects. Firstly, LineStrip, a graphical object that draws lines in groups of two points:
And TriangleStrip is a set of three points that draw objects to fill triangles, for example, complex polygons can be filled with multiple triangles:
Principle Explanation - Create and Replace
Let's talk about how to construct basic graphic objects, which are all constructed using undisclosed and very low-level functions, such as LineStrip, not through:
  • LineStrip()
It is built through:
  • matlab.graphics.primitive.world.LineStrip()
After building the object, the following properties must be set to make the hidden object visible:
  • Layer
  • ColorBinding
  • ColorData
  • VertexData
  • PickableParts
The settings of these properties can refer to the original legend to form the object, which will not be elaborated here. You can also refer to the code I wrote.
Afterwards, set the newly constructed object's parent class as the Group parent class of the original component, and then hide the original component
newBoxEdgeHdl.Parent=oriBoxEdgeHdl.Parent;
oriBoxEdgeHdl.Visible='off';
The above is the entire process of component replacement, with two example codes written:
Semi transparent legend
function SPrettyLegend(lgd)
% Semitransparent rounded rectangle legend
% Copyright (c) 2023, Zhaoxu Liu / slandarer
% -------------------------------------------------------------------------
% Zhaoxu Liu / slandarer (2023). pretty legend
% (https://www.mathworks.com/matlabcentral/fileexchange/132128-pretty-legend),
% MATLAB Central File Exchange. 检索来源 2023/7/9.
% =========================================================================
if nargin<1
ax = gca;
lgd = get(ax,'Legend');
end
pause(1e-6)
Ratio = .1;
t1 = linspace(0,pi/2,4); t1 = t1([1,2,2,3,3,4]);
t2 = linspace(pi/2,pi,4); t2 = t2([1,2,2,3,3,4]);
t3 = linspace(pi,3*pi/2,4); t3 = t3([1,2,2,3,3,4]);
t4 = linspace(3*pi/2,2*pi,4); t4 = t4([1,2,2,3,3,4]);
XX = [1,1,1-Ratio+cos(t1).*Ratio,1-Ratio,Ratio,Ratio+cos(t2).*Ratio,...
0,0,Ratio+cos(t3).*Ratio,Ratio,1-Ratio,1-Ratio+cos(t4).*Ratio];
YY = [Ratio,1-Ratio,1-Ratio+sin(t1).*Ratio,1,1,1-Ratio+sin(t2).*Ratio,...
1-Ratio,Ratio,Ratio+sin(t3).*Ratio,0,0,Ratio+sin(t4).*Ratio];
% 圆角边框(border-radius)
oriBoxEdgeHdl = lgd.BoxEdge;
newBoxEdgeHdl = matlab.graphics.primitive.world.LineStrip();
newBoxEdgeHdl.AlignVertexCenters = 'off';
newBoxEdgeHdl.Layer = 'front';
newBoxEdgeHdl.ColorBinding = 'object';
newBoxEdgeHdl.LineWidth = 1;
newBoxEdgeHdl.LineJoin = 'miter';
newBoxEdgeHdl.WideLineRenderingHint = 'software';
newBoxEdgeHdl.ColorData = uint8([38;38;38;0]);
newBoxEdgeHdl.VertexData = single([XX;YY;XX.*0]);
newBoxEdgeHdl.Parent=oriBoxEdgeHdl.Parent;
oriBoxEdgeHdl.Visible='off';
% 半透明圆角背景(Semitransparent rounded background)
oriBoxFaceHdl = lgd.BoxFace;
newBoxFaceHdl = matlab.graphics.primitive.world.TriangleStrip();
Ind = [1:(length(XX)-1);ones(1,length(XX)-1).*(length(XX)+1);2:length(XX)];
Ind = Ind(:).';
newBoxFaceHdl.PickableParts = 'all';
newBoxFaceHdl.Layer = 'back';
newBoxFaceHdl.ColorBinding = 'object';
newBoxFaceHdl.ColorType = 'truecoloralpha';
newBoxFaceHdl.ColorData = uint8(255*[1;1;1;.6]);
newBoxFaceHdl.VertexData = single([XX,.5;YY,.5;XX.*0,0]);
newBoxFaceHdl.VertexIndices = uint32(Ind);
newBoxFaceHdl.Parent = oriBoxFaceHdl.Parent;
oriBoxFaceHdl.Visible = 'off';
end
Usage examples
clc; clear; close all
rng(12)
% 生成随机点(Generate random points)
mu = [2 3; 6 7; 8 9];
S = cat(3,[1 0; 0 2],[1 0; 0 2],[1 0; 0 1]);
r1 = abs(mvnrnd(mu(1,:),S(:,:,1),100));
r2 = abs(mvnrnd(mu(2,:),S(:,:,2),100));
r3 = abs(mvnrnd(mu(3,:),S(:,:,3),100));
% 绘制散点图(Draw scatter chart)
hold on
propCell = {'LineWidth',1.2,'MarkerEdgeColor',[.3,.3,.3],'SizeData',60};
scatter(r1(:,1),r1(:,2),'filled','CData',[0.40 0.76 0.60],propCell{:});
scatter(r2(:,1),r2(:,2),'filled','CData',[0.99 0.55 0.38],propCell{:});
scatter(r3(:,1),r3(:,2),'filled','CData',[0.55 0.63 0.80],propCell{:});
% 增添图例(Draw legend)
lgd = legend('scatter1','scatter2','scatter3');
lgd.Location = 'northwest';
lgd.FontSize = 14;
% 坐标区域基础修饰(Axes basic decoration)
ax=gca; grid on
ax.FontName = 'Cambria';
ax.Color = [0.9,0.9,0.9];
ax.Box = 'off';
ax.TickDir = 'out';
ax.GridColor = [1 1 1];
ax.GridAlpha = 1;
ax.LineWidth = 1;
ax.XColor = [0.2,0.2,0.2];
ax.YColor = [0.2,0.2,0.2];
ax.TickLength = [0.015 0.025];
% 隐藏轴线(Hide XY-Ruler)
pause(1e-6)
ax.XRuler.Axle.LineStyle = 'none';
ax.YRuler.Axle.LineStyle = 'none';
SPrettyLegend(lgd)
Heart shaped legend (exclusive to pie charts)
function pie2HeartLegend(lgd)
% Heart shaped legend for pie chart
% Copyright (c) 2023, Zhaoxu Liu / slandarer
% -------------------------------------------------------------------------
% Zhaoxu Liu / slandarer (2023). pretty legend
% (https://www.mathworks.com/matlabcentral/fileexchange/132128-pretty-legend),
% MATLAB Central File Exchange. 检索来源 2023/7/9.
% =========================================================================
if nargin<1
ax = gca;
lgd = get(ax,'Legend');
end
pause(1e-6)
% 心形曲线(Heart curve)
x = -1:1/100:1;
y1 = 0.6 * abs(x) .^ 0.5 + ((1 - x .^ 2) / 2) .^ 0.5;
y2 = 0.6 * abs(x) .^ 0.5 - ((1 - x .^ 2) / 2) .^ 0.5;
XX = [x, flip(x),x(1)]./3.4+.5;
YY = ([y1, y2,y1(1)]-.2)./2+.5;
Ind = [1:(length(XX)-1);2:length(XX)];
Ind = Ind(:).';
% 获取图例图标(Get Legend Icon)
lgdEntryChild = lgd.EntryContainer.NodeChildren;
iconSet = arrayfun(@(lgdEntryChild)lgdEntryChild.Icon.Transform.Children.Children,lgdEntryChild,UniformOutput=false);
% 基础边框句柄(Base Border Handle)
newEdgeHdl = matlab.graphics.primitive.world.LineStrip();
newEdgeHdl.AlignVertexCenters = 'off';
newEdgeHdl.Layer = 'front';
newEdgeHdl.ColorBinding = 'object';
newEdgeHdl.LineWidth = .8;
newEdgeHdl.LineJoin = 'miter';
newEdgeHdl.WideLineRenderingHint = 'software';
newEdgeHdl.ColorData = uint8([38;38;38;0]);
newEdgeHdl.VertexData = single([XX;YY;XX.*0]);
newEdgeHdl.VertexIndices = uint32(Ind);
% 基础多边形面句柄(Base Patch Handle)
newFaceHdl = matlab.graphics.primitive.world.TriangleStrip();
Ind = [1:(length(XX)-1);ones(1,length(XX)-1).*(length(XX)+1);2:length(XX)];
Ind = Ind(:).';
newFaceHdl.PickableParts = 'all';
newFaceHdl.Layer = 'middle';
newFaceHdl.ColorBinding = 'object';
newFaceHdl.ColorType = 'truecoloralpha';
newFaceHdl.ColorData = uint8(255*[1;1;1;.6]);
newFaceHdl.VertexData = single([XX,.5;YY,.5;XX.*0,0]);
newFaceHdl.VertexIndices = uint32(Ind);
% 替换图例图标(Replace Legend Icon)
for i = 1:length(iconSet)
oriEdgeHdl = iconSet{i}(1);
tNewEdgeHdl = copy(newEdgeHdl);
tNewEdgeHdl.ColorData = oriEdgeHdl.ColorData;
tNewEdgeHdl.Parent = oriEdgeHdl.Parent;
oriEdgeHdl.Visible = 'off';
oriFaceHdl = iconSet{i}(2);
tNewFaceHdl = copy(newFaceHdl);
tNewFaceHdl.ColorData = oriFaceHdl.ColorData;
tNewFaceHdl.Parent = oriFaceHdl.Parent;
oriFaceHdl.Visible = 'off';
end
end
Usage examples
clc; clear; close all
% 生成随机点(Generate random points)
X = [1 3 0.5 2.5 2];
pieHdl = pie(X);
% 修饰饼状图(Decorate pie chart)
colorList=[0.4941 0.5490 0.4118
0.9059 0.6510 0.3333
0.8980 0.6157 0.4980
0.8902 0.5137 0.4667
0.4275 0.2824 0.2784];
for i = 1:2:length(pieHdl)
pieHdl(i).FaceColor=colorList((i+1)/2,:);
pieHdl(i).EdgeColor=colorList((i+1)/2,:);
pieHdl(i).LineWidth=1;
pieHdl(i).FaceAlpha=.6;
end
for i = 2:2:length(pieHdl)
pieHdl(i).FontSize=13;
pieHdl(i).FontName='Times New Roman';
end
lgd=legend('FontSize',13,'FontName','Times New Roman','TextColor',[1,1,1].*.3);
pie2HeartLegend(lgd)
I found this list on Book Authority about the top MATLAB books: https://bookauthority.org/books/best-matlab-books
My favorite book is Accelerating MATLAB Performance - 1001 tips to speed up MATLAB programs. I always pick something up from the book that helps me out.
A key aspect to masting MATLAB Graphics is getting a hang of the MATLAB Graphics Object Hierarchy which is essentially the structure of MATLAB figures that is used in the rendering pipeline. The base object is the Graphics Root (see groot) which contains the Figure. The Figure contains Axes or other containers such as a Tiled Chart Layout (see tiledlayout). Then these Axes can contain graphics primatives (the objects that contain data and get rendered) such as Lines or Patches.
Every graphics object has two important properties, the "Parent" and "Children" properties which can be used to access other objects in the tree. This can be very useful when trying to customize a pre-built chart (such as adding grid lines to both axes in an eye diagram chart) or when trying to access the axes of a non-current figure via a primative (so "gca" doesn't help out).
One last Tip and Trick with this is that you can declare graphics primatives without putting them on or creating an Axes by setting the first input argument to "gobjects(0)" which is an empty array of placeholder graphics objects. Then, when you have an Axes to plot the primitive on and are ready to render it, you can set the "Parent" of the object to your new Axes.
For Example:
l = line(gobjects(0), 1:10, 1:10);
...
...
...
l.Parent = gca;
Practicing navigating and exploring this tree will help propel your understanding of plotting in MATLAB.
Hans Scharler
Hans Scharler
Last activity on 29 Jan 2024

This was a very popular post at the time - many thousands of views. Clearly everyone cares about ODEs in MATLAB.
This made me wonder. If you could wave a magic wand, what ODE functionality would you have next and why?
Over at Reddit, a MATLAB user asked about when to use a script vs. a live script. How would you answer this?
Starting with MATLAB can be daunting, but the right resources make all the difference. In my experience, the combination of MATLAB Onramp and Cody offers an engaging start.
MATLAB Onramp introduces you to MATLAB's basic features and workflows. Then practice your coding skill on Cody. Challenge yourself to solve 1 basic problem every day for a month! This consistent practice can significantly enhance your proficiency.
What other resources have helped you on your MATLAB journey? Share your recommendations and let's create a comprehensive learning path for beginners!
sky
sky
Last activity on 18 Jan 2024

I'm having problem in its test 6 ... passing 5/6 what would be the real issue..
am wring Transformation matrix correct.. as question said SSW should be 202.5 degree...
so what is the issue..
I would tell myself to understand vectorization. MATLAB is designed for operating on whole arrays and matrices at once. This is often more efficient than using loops.
Matt J
Matt J
Last activity on 29 Jan 2024

Is there a reason for TMW not to invest in 3D polyshapes? Is the mathematical complexity of having all the same operations in 3D (union, intersection, subtract,...) prohibitive?
Quick answer: Add set(hS,'Color',[0 0.4470 0.7410]) to code line 329 (R2023b).
Explanation: Function corrplot uses functions plotmatrix and lsline. In lsline get(hh(k),'Color') is called in for cycle for each line and scatter object in axes. Inside the corrplot it is also called for all axes, which is slow. However, when you first set the color to any given value, internal optimization makes it much faster. I chose [0 0.4470 0.7410], because it is a default color for plotmatrix and corrplot and this setting doesn't change a behavior of corrplot.
Suggestion for a better solution: Add the line of code set(hS,'Color',[0 0.4470 0.7410]) to the function plotmatrix. This will make not only corrplot faster, but also any other possible combinations of plotmatrix and get functions called like this:
h = plotmatrix(A);
% set(h,'Color',[0 0.4470 0.7410])
for k = 1:length(h(:))
get(h(k),'Color');
end
I think it would be a really great feature to be able to add an Alpha property to the basic "Line" class in MATLAB plots. I know that I have previously had to resort to using Patch to be able to plot semitransparent lines, but there are also so many other functions that rely on the "Line" class.
For example, if you want to make a scatter plot from a table with things specified into groups, you can use ScatterHistogram or gscatter but since gscatter uses the Line class, you can't adjust the marker transparency. So if you don't want the histograms, you are stuck with manually separating it and using scatter with hold on.
Hi Guys
Posting this based on a thought I had, so I don't really ahve any code however I would like to know if the thought process is correct and/or relatively accurate.
Consider a simple spring mass system which only allows compression on the spring however when there is tension the mass should move without the effect of the spring distrupting it, thus the mass is just thrown vertically upwards.
The idea which I came up with for such a system is to have two sets of dfferential equations, one which represents the spring system and another which presents a mass in motion without the effects of the spring.
Please refer to the below basic outline of the code which I am proposing. I believe that this may produce relatively decent results. The code essentially checks if there is tension in the system if there is it then takes the last values from the spring mass differential equation and uses it as initial conditions for the differential equation with the mass moving wothout the effects of the spring, this process works in reverse also. The error which would exist is that the initial conditions applied to the system would include effects of the spring. Would there be a better way to code such behaviour?
function xp = statespace(t,x,f,c,k,m)
if (k*x(1)) positive #implying tension
**Use last time step as initial conditions**
**differential equation of a mass moving""
end
if x(1) negative #implying that the mass in now moving down therefore compression in spring
**Use last time step as initial conditions**
**differential equation for a spring mass system**
end
end