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The Legend


Last seen: 5 years ago Active since 2019

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Implement friction into a model, related to the velocity. (Missile Launch)
Does anyone know how I could implement friction into my code located down below? The friction should be defined as: Ff_vector =...

5 years ago | 1 answer | 0

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Question


How do I implement friction into my script?
clear; close all; clc; tic aT = 0; ad = 0; for i = [37:2:53] r = 6371 * 10^3; G = 6.674 * 10^-11; M =...

5 years ago | 1 answer | 0

1

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Question


Alternating up and down in my script to find path through 'maze'
Scrip folder is attached! (.zip) The point of this script is to find if a path exists of 1's between the bottom row and top row...

5 years ago | 1 answer | 0

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Question


My script isn't working, can someone please! help me? Further explanation in thread.
function M = initializeBoard(N, p) for i = 1 : N for j = 1 : N x = rand(1); if (x < p) M(i,...

5 years ago | 0 answers | 0

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Question


How to derive the following equation? I need this for a script that I am working on.
Equation 1 Can someone help me derive equation (2) from equation (1)? I have struggled with this for 1 hour and have no clue...

5 years ago | 1 answer | 0

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Can anyone tell me why the 2 scripts that i attached are giving different outputs for the same inputs?
Can anyone tell me why the 2 scripts that i attached are giving different outputs for the same inputs? They should be doing exa...

5 years ago | 0 answers | 0

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answers

Question


Alternating up and down in my script to find path through 'maze'
Scrip folder is attached! (.zip) The point of this script is to find if a path exists of 1's between the bottom row and top row...

5 years ago | 1 answer | 0

1

answer

Question


Why isn't the code properly distributing the 1's and 2's in the ratio 3:4 or 4:3?
Why isn't the code distributing the 1's and 2's in the ratio 3:4 or 4:3? Why is it outputting zeros where it shouldn't (look at...

5 years ago | 0 answers | 0

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Question


Is there it possible to create a function that checks for the best next move in this Connect N game?
Input: M = [0,0,0,0,0,0,0;0,0,0,1,0,0,0;0,2,1,2,0,0,0;0,1,1,1,0,0,0;2,2,1,1,2,0,0;1,2,1,2,1,1,2] Visualized: 0 0 0 0 0 0 0 0...

5 years ago | 1 answer | 1

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Question


How do I write a function that checks whether there is a horizontal, vertical or diagonal connect N?
Input: M = [0,0,0,2,0,0,0;0,0,0,2,0,1,0;0,2,0,1,1,2,0;0,1,2,1,1,1,0;1,2,1,2,2,2,0;2,2,1,2,2,1,2] Visualization of input: ----...

5 years ago | 0 answers | 0

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Question


Why does it only detect diagonal connect 4s (Ns) in this direction ↖, but not in this direction ↗ ?
Why does it only detect diagonal connect 4s (Ns) in this direction ↖, but not in this direction ↗ ? My function function victo...

5 years ago | 1 answer | 0

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Why is is the following function only detecting diagonal functions that that start top left and end bottom right?
Why is is the following function only detecting diagonal functions that that start top left and end bottom right ( \ ) and doesn...

5 years ago | 0 answers | 0

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Question


How do I make it calculate the variable maxK inbetween both input arguments?
How do I make it calculate the variable maxK in between both input arguments: clear; close all; clc; N = input('Gamemode [...

5 years ago | 2 answers | 0

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Question


Printing matrix to display error message, why?
Can someone tell me why this error occurs please? Input M = 0 0 0 0 0 0 0 2 1 1 0 ...

5 years ago | 2 answers | 0

2

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Question


Connect 4 Initializing the board
Worked on / edited the code (this is what I came up with so far, don't know how to put it into code though): clear; close all;...

5 years ago | 2 answers | 0

2

answers

Question


Check if connect 4 occurs in matrix
Could someone help me with a code to check if there is a Connect 4 in the following matrix: 0 0 0 0 0 0 0 0 = empty 0 0...

5 years ago | 2 answers | 0

2

answers

Answered
Connect 4 Initializing the board
bump

5 years ago | 0