Vector input in Simscape Revolute Joint
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I am working with the "Revolute Joint" in Simscape multibody. Is it possible to give a vector from workspace as input for Position Target? My end aim is to view the angles in the vector below as a transition over time
vals = [90.0000, 91.4324, 92.7370];
I know that Position Target takes only scalar values but is there a workaround?
--MY SOULTION--
Currently I am giving one element after another from the vector and updating the whole diagram at every step.
Thanks in advance
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Answers (1)
J Chen
on 29 Aug 2019
You can specify the motion of the joint: expand the Actuation, set Torque to Automically Computed and Motion to Provided by Input. You probably need a Simulink-PS Converter block and do the following: in the Input Handling tab, set Filtering to Filter input, set Input filtering order to Second-order filtering.
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