systemcomposer.interaction.LoopFragment
Description
A LoopFragment
object is a container for operands in a sequence
diagram that specifies the behavior of contained elements.
A Loop Fragment contains an operate that repeats a certain number of times. The number of iterations has a minimum and maximum associated with it.
A loop fragment is drawn as a box in the sequence diagram, with the label
Loop
in the box header. The minimum and maximum number of expected
iterations is noted below this label. The operand is then drawn within this box as a separate
section.
Creation
Access Fragment
objects via the RootFragment
property of the corresponding systemcomposer.interaction.Interaction
object. Access the Operand
property of the root fragment and then, if there are fragments within the root operand, access the Fragment
property of the root operand and iterate over it to view details about each of the fragments.
Properties
Examples
More About
Version History
Introduced in R2024a
See Also
Tools
Functions
openViews
|sim
|getInteraction
|getInteractions
|open
|next
|current
|reset
Objects
systemcomposer.arch.Model
|systemcomposer.interaction.Interaction
|systemcomposer.interaction.Iterator
|systemcomposer.interaction.Lifeline
|systemcomposer.interaction.MessageEvent
|systemcomposer.interaction.FormalGate
|systemcomposer.interaction.Message
|systemcomposer.interaction.Fragment
|systemcomposer.interaction.RootFragment
|systemcomposer.interaction.AltFragment
|systemcomposer.interaction.OptFragment
|systemcomposer.interaction.SeqFragment
|systemcomposer.interaction.StrictFragment
|systemcomposer.interaction.ParFragment
|systemcomposer.interaction.Operand
|systemcomposer.interaction.Annotation
|Simulink.SimulationInput
|Simulink.SimulationOutput
Topics
- Describe System Behavior Using Sequence Diagrams
- Pivot Between Lifelines and Components in Views Gallery
- Compose Architectures Visually
- Define Port Interfaces Between Components
- Implement Component Behavior Using Simulink
- Implement Component Behavior Using Stateflow Charts
- Implement Component Behavior Using Simscape