systemcomposer.interaction.OptFragment
Description
A OptFragment
object is a container for operands in a sequence
diagram that specifies the behavior of contained elements.
An Opt Fragment is used to represent an IF condition in the interaction. An optional fragment has a single operand which contains the message events or other fragments that are expected when the guard condition is satisfied.
An optional fragment is drawn as a box in the sequence diagram, with the label
Opt
in the box header. The operand is then drawn within this box as a
separate section.
Creation
Access Fragment
objects via the RootFragment
property of the corresponding systemcomposer.interaction.Interaction
object. Access the Operand
property of the root fragment and then, if there are fragments within the root operand, access the Fragment
property of the root operand and iterate over it to view details about each of the fragments.
Properties
Examples
More About
Version History
Introduced in R2024a
See Also
Tools
Functions
openViews
|sim
|getInteraction
|getInteractions
|open
|next
|current
|reset
Objects
systemcomposer.arch.Model
|systemcomposer.interaction.Interaction
|systemcomposer.interaction.Iterator
|systemcomposer.interaction.Lifeline
|systemcomposer.interaction.MessageEvent
|systemcomposer.interaction.FormalGate
|systemcomposer.interaction.Message
|systemcomposer.interaction.Fragment
|systemcomposer.interaction.RootFragment
|systemcomposer.interaction.AltFragment
|systemcomposer.interaction.LoopFragment
|systemcomposer.interaction.SeqFragment
|systemcomposer.interaction.StrictFragment
|systemcomposer.interaction.ParFragment
|systemcomposer.interaction.Operand
|systemcomposer.interaction.Annotation
|Simulink.SimulationInput
|Simulink.SimulationOutput
Topics
- Describe System Behavior Using Sequence Diagrams
- Pivot Between Lifelines and Components in Views Gallery
- Compose Architectures Visually
- Define Port Interfaces Between Components
- Implement Component Behavior Using Simulink
- Implement Component Behavior Using Stateflow Charts
- Implement Component Behavior Using Simscape